Showing 366 open source projects for "short memory game"

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  • 1
    Laravel Short Schedule

    Laravel Short Schedule

    Schedule artisan commands to run at a sub-minute frequency

    Schedule artisan commands to run at a sub-minute frequency. If you need to execute something with a higher frequency, for example, every second, then you've come to the right package. Laravel's native scheduler allows you to schedule Artisan commands to run every minute.
    Downloads: 0 This Week
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  • 2
    The flexible game engine

    The flexible game engine

    The flexible game engine

    Crown is a general-purpose and data-driven game engine, written in orthodox C++ with a minimalistic and data-oriented design philosophy in mind. Every aspect of the game is controlled through text configuration files. Before shipping, configuration files are compiled to efficient platform-specific binary blobs. Data in memory is organized to achieve the maximum performance possible on every platform. Every game asset is hot-reloadable, code included. Evaluate modifications and adjustments...
    Downloads: 2 This Week
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  • 3
    Cheat Engine

    Cheat Engine

    A development environment focused on modding

    Cheat Engine is an open source development environment that’s focused on modding, or modifying single player games running under window so you can play them according to your personal preferences. You can make games harder or easier as you wish, through various mod options. It also comes with many other features to help debug games and other applications, and protect your system by letting you inspect memory modifications by backdoors. Cheat Engine also comes with extensive scripting support...
    Downloads: 258 This Week
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  • 4
    BizHawk

    BizHawk

    BizHawk is a multi-system emulator written in C#

    A multi-system emulator written in C#. As well as quality-of-life features for casual players, it also has recording/playback and debugging tools, making it the first choice for TASers (Tool-Assisted Speedrunners). Screenshotting and recording audio + video to file. Firmware management, input, framerate, and more in a HUD over the game. Rebindable hotkeys for controlling the frontend (keyboard+mouse+gamepad). A comprehensive input mapper for the emulated gamepads and other peripherals...
    Downloads: 14 This Week
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  • 5
    Gosu

    Gosu

    2D game development library for Ruby and C++

    Gosu is a 2D game development library for Ruby and C++. It’s available for macOS, Windows, Linux, and iOS. Gosu is focused, lightweight and has few dependencies (mostly SDL 2). It provides a window and a main loop. 2D graphics and text, powered by OpenGL or OpenGL ES. Sounds and music, keyboard, mouse, and gamepad input. Gosu is mostly used to teach or learn Ruby or in short game development competitions. It’s also a great prototyping tool and should work for indie game development, though...
    Downloads: 6 This Week
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  • 6
    PyGPT

    PyGPT

    Open source personal AI Assistant for Linux, Windows and Mac

    PyGPT is a desktop application that allows you to talk to OpenAI's LLM models such as GPT4 and GPT3 using your own computer and OpenAI API. It allows you to talk in chat mode and in completion mode, as well as generate images using DALL-E 2. PyGPT also adds access to the Internet for GPT via Google Custom Search API and Wikipedia API and includes voice synthesis using Microsoft Azure Text-to-Speech API. Moreover, the application has implemented context memory support, context storage, history...
    Downloads: 4 This Week
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  • 7
    PCSX2

    PCSX2

    The Playstation 2 emulator

    PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine that manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. The PCSX2 project has been running for more than ten years. Past versions could only run a few public domain game demos, but newer versions can run most games at full...
    Downloads: 5 This Week
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  • 8
    Flame

    Flame

    A Flutter based game engine

    ... Component System (FCS for short). You can pick and choose whichever parts you want, as they are all independent and modular. The engine and its ecosystem are constantly being improved by the community, so please feel free to reach out, open issues and PRs as well as make suggestions. Games sometimes require complex feature sets depending on what the game is all about. Some of these feature sets are outside of the scope of the Flame Engine ecosystem.
    Downloads: 3 This Week
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  • 9
    CoreUI Free React Admin Template v4

    CoreUI Free React Admin Template v4

    CoreUI React is a free React admin template based on Bootstrap 5

    CoreUI is meant to be the UX game changer. Pure & transparent code is devoid of redundant components, so the app is light enough to offer ultimate user experience. This means mobile devices also, where the navigation is just as easy and intuitive as on a desktop or laptop. The CoreUI Layout API lets you customize your project for almost any device – be it Mobile, Web or WebApp, CoreUI covers them all! Time is our most valuable asset, that's why we want to help you save it by creating simple...
    Downloads: 4 This Week
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  • 10
    Stock prediction deep neural learning

    Stock prediction deep neural learning

    Predicting stock prices using a TensorFlow LSTM

    Predicting stock prices can be a challenging task as it often does not follow any specific pattern. However, deep neural learning can be used to identify patterns through machine learning. One of the most effective techniques for series forecasting is using LSTM (long short-term memory) networks, which are a type of recurrent neural network (RNN) capable of remembering information over a long period of time. This makes them extremely useful for predicting stock prices. Predicting stock prices...
    Downloads: 2 This Week
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  • 11
    MonoTorrent

    MonoTorrent

    The repository for MonoTorrent, a bittorrent library for .NET

    This is a list of all the BEPs which have been implemented in MonoTorrent. A full list of all available BEPs can be seen. Prioritise specific files. Selective file downloading (including the ability to not download specific files). Rarest first piece picking (takes priorisation into account). End-game mode to boost the last 1-2% of the download. Sequential downloading (for media files). Per-torrent download/upload rate limiting. Overall download/upload rate limiting. In memory cache to reduce...
    Downloads: 3 This Week
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  • 12
    Open Asset Import Library

    Open Asset Import Library

    The open-asset-importer-library repository

    The Open Asset Import Library (short name: Assimp) is a portable Open-Source library to import various well-known 3D model formats in a uniform manner. The most recent version also knows how to export 3d files and is therefore suitable as a general-purpose 3D model converter. See the feature-list. open3mod is a Windows-based model viewer. It loads all file formats that Assimp supports and is perfectly suited to quickly inspect 3d assets. Assimp aims to provide a full asset conversion pipeline...
    Downloads: 2 This Week
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  • 13
    FlatBuffers

    FlatBuffers

    Memory Efficient Serialization Library

    FlatBuffers is an open source, cross-platform serialization library designed for maximum memory efficiency. Originally created at Google for game development and other performance-critical apps, FlatBuffers has the unique ability of allowing you to directly access serialized data without having to parse or unpack beforehand. Since the only memory needed to access your data is that of the buffer, it is also very memory efficient and fast. FlatBuffers supports Windows, MacOS, Linux...
    Downloads: 1 This Week
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  • 14
    PyBoy

    PyBoy

    Game Boy emulator written in Python

    It is highly recommended to read the report to get a light introduction to Game Boy emulation. But do be aware, that the Python implementation has changed a lot. The report is relevant, even though you want to contribute to another emulator or create your own. If you are looking to make a bot or AI, you can find all the external components in the PyBoy Documentation. There is also a short example on our Wiki page Scripts, AI and Bots as well as in the examples directory. If more features...
    Downloads: 1 This Week
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  • 15
    RIBs

    RIBs

    Uber's cross-platform mobile architecture framework

    RIBs is the cross-platform architecture framework behind many mobile apps at Uber. The name RIBs is short for Router, Interactor and Builder, which are core components of this architecture. This framework is designed for mobile apps with a large number of engineers and nested states. Shared architecture across iOS and Android. Build cross-platform apps that have similar architecture, enabling iOS and Android teams to cross-review business logic code. Testability and Isolation. Classes must...
    Downloads: 1 This Week
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  • 16
    Coost

    Coost

    A tiny boost library in C++11

    coost is an elegant and efficient cross-platform C++ base library. Its goal is to create a sword of C++ to make C++ programming easy and enjoyable. Coost, co for short, is like boost, but more lightweight, the static library built on Linux or Mac is only about 1MB in size. log supports two types of logs: one is level log, which is divided into 5 levels: debug, info, warning, error, and fatal, printing a fatal log will terminate the program; the other is topic log, logs are grouped by topic...
    Downloads: 0 This Week
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  • 17
    Animation Compression Library

    Animation Compression Library

    Animation Compression Library

    Animation compression is a fundamental aspect of modern video game engines. Not only is it important to keep the memory footprint down but it is also critical to keep the animation clip sampling performance fast. The more memory an animation clip consumes, the slower it will be to sample it and extract a character pose at runtime. For these reasons, any game that attempts to push the boundaries of what the hardware can achieve will at some point need to implement some form of animation...
    Downloads: 0 This Week
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  • 18
    Griptape

    Griptape

    Python framework for AI workflows and pipelines with chain of thought

    The Griptape framework provides developers with the ability to create AI systems that operate across two dimensions: predictability and creativity. For predictability, Griptape enforces structures like sequential pipelines, DAG-based workflows, and long-term memory. To facilitate creativity, Griptape safely prompts LLMs with tools (keeping output data off prompt by using short-term memory), which connects them to external APIs and data stores. The framework allows developers to transition...
    Downloads: 0 This Week
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  • 19
    cocoyaxi

    cocoyaxi

    A go-style coroutine library in C++11 and more

    cocoyaxi (co for short), is an elegant and efficient cross-platform C++ base library. It contains a series of high-quality base components, such as a go-style coroutine, coroutine-based network programming framework, command line, and config file parser, high-performance log library, unit testing framework, JSON library, etc. co has implemented a go-style coroutine, which has the following features. Multi-thread scheduling, the default number of threads is the number of system CPU cores. Shared...
    Downloads: 0 This Week
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  • 20
    Open Source Cartridge Reader

    Open Source Cartridge Reader

    A shield for the Arduino Mega that can back up video game cartridges

    ... SNES roms and reads/writes save games from and to the SNES cartridge. Supported cartridge types so far, LoRom, HiRom, ExHiRom, DSP, SuperFX, SuperFX2, SDD1, CX4, SPC7110, SA1 (last two chips need Adafruit Clock Generator). Reads and writes SNES Satellaview 8M Memory packs (BS-X cartridge and Adafruit Clock Generator needed). Reads and writes Nintendo Power Super Famicom Memory Flash Cartridges (needs Adafruit Clock Generator for best result).
    Downloads: 0 This Week
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  • 21
    Rapid YAML

    Rapid YAML

    Library to parse and emit YAML, and do it fast

    Or ryml, for short. ryml is a C++ library to parse and emit YAML, and do it fast, on everything from x64 to bare-metal chips without operating system. (If you are looking to use your programs with a YAML tree as a configuration tree with override facilities, take a look at c4conf). ryml parses both read-only and in-situ source buffers; the resulting data nodes hold only views to sub-ranges of the source buffer. No string copies or duplications are done, and no virtual functions are used...
    Downloads: 0 This Week
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  • 22
    quadplay

    quadplay

    The quadplay fantasy console

    quadplay✜ is a fantasy console by CasualEffects for creating and playing retro-style video games on any device. Create and play games on any laptop, desktop, tablet, or phone. Or, build your own programmable arcade machine from a Raspberry Pi, Tegra, or old computer. Create games on Windows, macOS, Linux. Play your games in any modern web browser on a laptop, desktop, tablet, phone, Raspberry Pi 4, or Jetson Nano. 60 fps @ 384 x 224 pixels = 12:7 aspect ≈ 16:9.3. 4096 sRGB (4:4:4) colors....
    Downloads: 0 This Week
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  • 23
    T81 558

    T81 558

    Applications of Deep Neural Networks

    ... structures, Convolution Neural Networks (CNN), Long Short-Term Memory (LSTM), Gated Recurrent Neural Networks (GRU), General Adversarial Networks (GAN) and reinforcement learning. Application of these architectures to computer vision, time series, security, natural language processing (NLP), and data generation will be covered. High-Performance Computing (HPC) aspects will demonstrate how deep learning can be leveraged both on graphical processing units (GPUs), as well as grids.
    Downloads: 0 This Week
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  • 24
    moodycamel::ConcurrentQueue

    moodycamel::ConcurrentQueue

    Multi-producer, multi-consumer lock-free concurrent queue

    ... well-tested, and offers advanced features like bulk enqueueing/dequeueing (which, with my new design, is much faster than one element at a time, approaching and even surpassing the speed of a non-concurrent queue even under heavy contention). In short, there was a lock-free queue shaped hole in the C++ open-source universe, and I set out to fill it with the fastest, most complete, and well-tested design and implementation I could.
    Downloads: 0 This Week
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  • 25
    Ultralight

    Ultralight

    Lightweight, high-performance HTML renderer for game developers

    ... for peak performance, ensuring minimal CPU and memory usage. Customize low-level platform functionality, integrate JavaScript directly with native code, dive deep into performance tuning, and more. Built for maximum portability, optimized for PCs, game consoles, TVs, and embedded systems.
    Downloads: 0 This Week
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