Search Results for "reaction diffusion pattern"

Showing 16 open source projects for "reaction diffusion pattern"

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    101-0250-00

    101-0250-00

    ETH course - Solving PDEs in parallel on GPUs

    This course aims to cover state-of-the-art methods in modern parallel Graphical Processing Unit (GPU) computing, supercomputing and code development with applications to natural sciences and engineering.
    Downloads: 4 This Week
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  • 2
    Float-ditherer

    Float-ditherer

    A dithering software based around floats

    Float-ditherer is a tool that converts images into pure 1-bit images using a user specified palette tailored to convert images,textures and sprites using a float-based sampling method and float matrix. The software is meant to be lightweight and for power-users
    Downloads: 0 This Week
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  • 3

    ADE_3D_FEM

    A 3D ADE FEM solver including a manual and a basic preprocessor

    A 3D Advection-Diffusion Equation Finite Element Method solver including a user's manual and a basic pre-proccessor.
    Downloads: 1 This Week
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  • 4
    PixelFlow

    PixelFlow

    A Processing/Java library for high performance GPU-Computing (GLSL)

    PixelFlow is a Processing library focused on advanced graphics and visual effects, offering an extensive suite of GPU-based tools for visual artists, researchers, and creative coders. It enables real-time simulation and rendering of complex effects such as fluid dynamics, reaction-diffusion systems, soft shadows, and more, all powered by GLSL shaders. Its modular structure allows for chaining and composing various visual effects easily, making it ideal for installations, performances, and visual experimentation.
    Downloads: 0 This Week
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  • 5
    STochastic Engine for Pathway Simulation
    Stochastic simulator for signaling pathways occuring in biological cells. Handles reaction-diffusion processes in 3D tetrahedral meshes. Please check our new repository: https://github.com/CNS-OIST/STEPS
    Downloads: 4 This Week
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  • 6

    LSDMap

    Locally-Scaled Diffusion Maps from molecular dynamics trajectories

    LSDMap is a set of Fortran90 codes parallelised with MPI for the calculation of Locally Scaled Diffusion Maps. The eigenvectors of the diffusion matrix can be used to form a small set of reaction coordinates describing the behaviour of a high-dimensional data set such as an equilibrium MD trajectory.
    Downloads: 1 This Week
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  • 7

    fep1d

    a script for the analysis of reaction coordinates

    Fep1d is a script for the analysis of one-dimensional reaction coordinates. The script allows one to construct conventional and cut-based free energy profiles, to assess the optimality of a reaction coordinate, to inspect whether the dynamics projected on the coordinate is diffusive, to transform (re-scale) the reaction coordinate to more convenient ones, and to compute such quantities as the mean first passage time, the transition path times, the coordinate dependent diffusion coefficient, etc.
    Downloads: 0 This Week
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  • 8
    Cognitive Stability and Flexibility FIT

    Cognitive Stability and Flexibility FIT

    GPU Accelerated Fitting of Behavioral Data by a Physiological Model

    ...The working memory module is given inputs representing the task cue in the simulated paradigm and the activity of the rule 1 versus rule 2 representing population biases a decision module. The decision module implements a three dimensional nonlinear drift-diffusion process derived from a physiological winner-take-all network with four selective populations, representing the possible behavioral decisions. The decision module integrates top-down input from the rule module with bottom-up input from the decision module to produce decisions and reaction time distributions.
    Downloads: 5 This Week
    Last Update:
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  • 9

    Rejection-based Reaction-Diffusion

    Stochastic simulation of Reaction-Diffusion System

    Rejection-based Stochastic simulation of Reaction-Diffusion System
    Downloads: 2 This Week
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  • 10

    gpgmpi

    An GPGMP in C++/OpenCL with improved time step algorithm

    The need for speed is always a challenge for large-scale stochastic simulation. This software is based on a parallel stochastic simulation algorithm already implemented on Graphics Processing Unit (GPU) for inhomogeneous reaction-drift-diffusion systems. We suggest an improved choice of time step which turns out to be almost 3 or even more times fast with nearly identical accuracy. The software is now completely implemented in C++ and OpenCL which only depends on boost library and GPU vendor’s OpenCL SDK. It can be easily set up with Microsoft Visual Studio on Windows platform. ...
    Downloads: 0 This Week
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  • 11
    URDME is an efficent implementation of the next subvolume method (and other spatial stochastic algorithms) adapted to simulate the reaction-diffusion master equation on unstructured meshes.
    Downloads: 2 This Week
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  • 12
    A high-performance simulation package for sampling the chemical and reaction-diffusion master equations. Primarily intended for running stochastic simulations of microbial cells.
    Downloads: 1 This Week
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  • 13
    activeinsight
    ActiveInsight provides real-time detection and reaction to events and patterns. It is a platform that enables the detection of meaningful events within multiple, high frequency, event streams.
    Downloads: 1 This Week
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  • 14
    Meredys (MEsoscopic REaction DYnamics Simulator) is a particle based stochastic simulation software designed to model and simulate reaction-diffusion systems. (http://www.ebi.ac.uk/compneur-srv/meredys.html)
    Downloads: 87 This Week
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  • 15
    4-Dimensional Cell Simulator (4DiCeS) is a framework on hybrid (stochastic and deterministic) modeling and simulation of (whole) cell environments in 4D. The framework may incorporate any reaction and diffusion algorithms applicable in a 4D grid layout.
    Downloads: 0 This Week
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  • 16
    This is project is for CS 497 Advanced Graphics Rendering and Appearance Modeling taught by Yizhou Yu in Spring 2003 at the University of Illinois at Urbana Champaign. The idea is based on the Greg Turk's SIGGRAPH 91 paper "Generating Textures on Arbitr
    Downloads: 1 This Week
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