Showing 8 open source projects for "raycaster"

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  • 1
    raycaster

    raycaster

    A bare metal raycaster, boots from a floppy image

    A bare metal raycaster, boots from a floppy image.
    Downloads: 0 This Week
    Last Update:
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  • 2
    Phaser Raycaster

    Phaser Raycaster

    Raycasting plugin for Phaser 3

    Phaser Raycaster is a plugin for Phaser 3 that implements raycasting functionality, enabling developers to simulate visibility, lighting, and field-of-view mechanics in their games.
    Downloads: 0 This Week
    Last Update:
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  • 3
    Escape From The Maze

    Escape From The Maze

    A fantasy RPG.

    THIS PROJECT HAS MOVED TO GITHUB Code and Releases hosted on GitHub: https://github.com/alanmclachlan/escapeftmaze Dev Blog: http://escapeftmaze.blogspot.com/
    Downloads: 0 This Week
    Last Update:
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  • 4
    HVVR

    HVVR

    Hierarchical visibility for VR and real time rendering of effects

    HVVR (Hierarchical Visibility for Virtual Reality) is an optimized software raycaster. It implements a hybrid CPU/GPU raycaster, suited for real-time rendering of effects such as lens distortion. By default, raycaster.vcxproj is configured to build all .cu files to the compute_61,sm_61 target. If your GPU needs a different code-gen target, you can change this in the raycaster project properties. Some installations of the CUDA SDK and Visual Studio integration appear to have broken build dependency tracking. ...
    Downloads: 0 This Week
    Last Update:
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  • 5

    SFML Voxel Raycaster

    Simple voxel raycasting engine in SFML with multithreading support

    Voxel raycasting engine written in C++ drawed by SFML, curently in alpha preview state. Currently rays are computed by CPU and performance is low and far away from realtime.
    Downloads: 0 This Week
    Last Update:
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  • 6
    Volcast is a small, flexible and fast volume raycaster. Raycasting is done entirely on the GPU (nv6800+). The featureset includes: pre-integration, real-time editing of transfer-function and support for 8/16Bit volumes.
    Downloads: 0 This Week
    Last Update:
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  • 7

    RayCaster

    Ray casting functionality using ray coherence written in c++.

    Ray casting functionality using ray coherence written in c++. First step is a software implementation of a heightmap renderer. Next step will be an extension to render voxelmaps. After that i think about developing an opencl implementation.
    Downloads: 0 This Week
    Last Update:
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  • 8

    gloost Raycaster

    A common raycaster using gloost framework

    A volume raycaster using gloost framework (also available on sourceforge) supporting preintegration. Developed during a bachelor thesis.
    Downloads: 0 This Week
    Last Update:
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