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...High-quality binaural sound with Head-Related Transfer Function (HRTF) support. Standalone scene editor makes scenes in native engine format using the power of rusty editor. Rigid bodies, rich set of various colliders, joints, raycasting, etc.
This project, developed at UCL London, provides code for tomographic reconstruction. NiftyRec is written in C and has Python and Matlab extensions. Computationally intensive functions have a GPU accelerated version based on CUDA.
A C++ library to easily create GUI-editable objects
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- The objects can be displayed without knowledge of what exactly they are.
- save/load/undo/etc. will be taken care of automatically.
In addition, because this is a project I started to train in C++:
- there will be no dynamic casting! (I hate them)
- using c++0x (I want to learn - sorry!)
I'm still working on implementing a ray tracing program with it, and maybe other tools as well
Ruby computational geometry library. Shape/Line/Point classes, methods to test shape intersection (using ray-casting algorithm); includes XML parsing script (& sample xml file) to test intersection of shapes documented as ordinal point set in xml.
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Primitive 3D Graphics Engine - Using JOGL 2D graphics to render real-time 3D graphics. This project is intended to experiment with raycasting and other 3D graphic techniques from the ground up, without using any pre-existing 3D graphic acceleration.
ZRay is a kind of Ray Tracing technic. Note that Ray tracing describes a method for producing visual images constructed in 3D computer graphics environments, with more realism than either raycasting or scanline rendering techniques.
English: This is a simple pseudo-3D game engine developed to be used on First person shooter Games. It uses Allegro API. It is also ease to edit , as you can create your own maps on Notepad. Core new version (NeoCore) uses Ray-casting.
Simple Ray Tracer is a platform independepent 3D rendering engine using a technique known as Ray Tracing. The programming language is c++ and the code is object oriented, very simple, and intuitive. It provides a great foundation to learn ray tracing.
Gaia is a java based volume rendering library that uses OpenGL. This project focuses on the rendering of images using ray-casting and Jini's JavaSpaces for parallel processing abilites.
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Raycasting functionality using ray coherence written in c++.
Raycasting functionality using ray coherence written in c++. First step is a software implementation of a heightmap renderer. Next step will be an extension to render voxelmaps. After that i think about developing an opencl implementation.