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Stop vibe-debugging.
Plug Claude into your app's actual errors.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
Hi, everyone. This is a small raytracer I've been working on and its completely opensource so feel free to download, and contribute!
Recently I added a class to render triangles and I fixed a bug with shadows.
http://www.youtube.com/watch?v=SMOJGxyd9BE
Ray-Tracing-3D-Engine
A Ray Tracer in C, based on the ray tracer by Caleb Piercy AKA gth759k (https://sourceforge.net/projects/rasterrain/)
I recoded his raytracer in C and added some basic game controlls and physics+
I'm trying to port it to OpenGL