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An advanced 3D Graphics Engine for PSPSDK coders, users and developers. It provides, in an easy way, to create 3D meshes, such as loading 3D models, lighting, textures, cel-shading, a physics engine, 2D sprites and text fonts, and much more...
It's a remake of an older library (AMGLib), but while recompiling and fixing its bugs, it happened that the syntax has changed a lot.
WinXP, Vista, Win7, linux, OpenSolaris native port of the BSD PSPSDK (ps2dev.org), with freely distributable import libraries and header files (DevPaks) for building cross compiled homebrew Sony PSP (PlayStation Portable) applications.
A 3D Engine for PSPSDK coders with 3D functions, camera, lights, textures, mapping, 3D models, animations, screen fadings, shaders, alpha-blending, and a lot more...
This is a Lisp interpreter which will eventually be ANSI standard compliant.
It currently compiles for UNIX-clones and the PSP, it has no external dependencies, with the garbage collector and numeric library and all other components being home made, from scratch.
Working so far:
* Automatic precise garbage collector.
* Procedural macros.
* Computer algebra library
* A bunch of useful primitives.
* A fairly small, but useful standard library.
In the PSP build, the following additional...
PSP Tools is a package consisting of many command line tools that are used in conjunction with a tool-chain to create executables capable of running on the PSP. It is compatable with gcc and the PSPSDK.
PSP Development Center is a powerful editor useful for creating PSP homebrew easly. It can handle C/C++ projects, using PSPSDK or Lua projects, using the LuaPlayer for the PC and for the PSP.