Showing 30 open source projects for "parallel rendering"

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    Leverage the email service that customer-first brands trust for reliable inbox delivery at scale.

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  • 1
    TFT_eSPI

    TFT_eSPI

    Arduino and PlatformIO IDE compatible TFT library

    An Arduino IDE compatible graphics and fonts library for 32-bit processors. The library is targeted at 32-bit processors, it has been performance-optimized for STM32, ESP8266 and ESP32 types. The library can be loaded using the Arduino IDE's Library Manager. Direct Memory Access (DMA) can be used with the ESP32, RP2040, and STM32 processors to improve rendering performance. "Four wire" SPI and 8 bit parallel interfaces are supported. Due to the lack of GPIO pins, the 8-bit parallel interface...
    Downloads: 5 This Week
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  • 2
    Ultralight

    Ultralight

    Lightweight, high-performance HTML renderer for game developers

    Use our portable, WebKit-based SDK to effortlessly display modern web content everywhere. Available for desktop apps, game consoles, TVs, embedded device displays, servers, and more. Official API for C and C++, with bindings for more. Render web-content on the GPU via Direct3D, Metal, OpenGL, or your own engine for unmatched visual performance. Render web-content on the CPU via SIMD/parallel for incredibly easy integration with any environment (including server-side!). Ultralight is engineered...
    Downloads: 0 This Week
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  • 3
    Texture

    Texture

    Smooth asynchronous user interfaces for iOS apps

    ... boilerplate style structures common in modern iOS apps. If you've ever dealt with cell reuse bugs, tried to performantly preload data for a page or scroll style interface or even just tried to keep your app from dropping too many frames you can benefit from integrating Texture. Texture lets you move image decoding, text sizing and rendering, and other expensive UI operations off the main thread, to keep the main thread available to respond to user interaction.
    Downloads: 0 This Week
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  • 4
    VirtualGL

    VirtualGL

    3D Without Boundaries

    VirtualGL redirects 3D commands from a Unix/Linux OpenGL application onto a server-side GPU and converts the rendered 3D images into a video stream with which remote clients can interact to view and control the 3D application in real time.
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    Downloads: 107,039 This Week
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  • 5
    Jekyll Avatar

    Jekyll Avatar

    A Jekyll plugin for rendering GitHub avatars

    A Jekyll plugin for rendering GitHub avatars. Jekyll Avatar makes it easy to add GitHub avatars to your Jekyll site by specifying a username. If performance is a concern, Jekyll Avatar is deeply integrated with the GitHub avatar API, ensuring avatars are cached and load in parallel. It even automatically upgrades users to Retina images, when supported.
    Downloads: 0 This Week
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  • 6

    Baugr Renderer

    Deferred 3D renderer written in Java

    Non-photorealistic deferred renderer with shadow and normal mapping. Requires OpenGL 3.3 and Java 8. Depends on JOGL, OWG-GL and OWG_UTIL.
    Downloads: 0 This Week
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  • 7

    QuadRay-engine

    Realtime raytracer using SIMD on ARM, MIPS, PPC and x86

    QuadRay engine is a realtime raytracing project aimed at full SIMD utilization on ARM, MIPS, POWER and x86 architectures. The efficient use of SIMD is achieved by processing four rays at a time to match SIMD register width (hence the name). The rendering core of the engine is written in a unified SIMD assembler allowing single assembler code to be compatible with different processor architectures, thus reducing the need to maintain multiple parallel versions. At present, Intel SSE/SSE2...
    Downloads: 0 This Week
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  • 8
    ... option to quickly generate 3D preview images for large and small .las and .laz files. (Disclaimer: Processing time depends on compute hardware) Typical processing time for 100mb .las is about 2 seconds. 25mb .laz file process in about the same times. Files are processed in parallel using available CPU cores. Pre-built Windows x64 installer available at https://buymeacoffee.com/nathancrews/e/255641
    Downloads: 0 This Week
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  • 9
    rayshade-mathematica

    rayshade-mathematica

    rayshade and POV for Mathematica Export + view

    Beautifully Render* your Graphic3D and Shown or Manipulate right in the Front End (without Export to, ie 3DStudio Art Renderer, et al). For use with Mathematica 4.0 - 13.1. Makes file.ray or .pov that will look much like image in notebook except rendered. Works easily/automatically with many Graphics3D (and some Graphic) as well. However graphics in 13.1 is too big to comment on: many will work many not. Has many options to fix renders that aren't so auto. Now very portable...
    Downloads: 0 This Week
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  • 10
    FolioReaderKit

    FolioReaderKit

    A Swift ePub reader and parser framework for iOS

    FolioReaderKit is an ePub reader and parser framework for iOS written in Swift. FolioReaderKit is available through CocoaPods and Carthage. Go to your storyboard file, choose or create the view controller that should present the epub reader. In the identity, the inspector set StoryboardFolioReaderContrainer as a class. Media Overlays (Sync text rendering with audio playback). TTS - Text to Speech Support, parse epub cover image, RTL Support. Vertical or/and Horizontal scrolling, share Custom...
    Downloads: 1 This Week
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  • 11

    SGA Conversion and Analysis Tool

    Convert SGA format multimedia files to PNG and AVI format

    This program is a utility for viewing, analyzing, and converting the data in SGA format multimedia files used by Digital Pictures in their games for the Sega Mega CD, Sega Super 32X, Sega Saturn, 3DO video game systems, and Windows PCs into formats that can be read by media player software on modern PCs.
    Downloads: 1 This Week
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  • 12
    Catberry

    Catberry

    Catberry is an isomorphic framework

    ... dependencies and create plugins, and Flux, for the data layer. Search crawler receives a full page from the server. The whole state of the application is restored from URL. Server-side progressive rendering based on node.js streams and parallel rendering of components in a browser. The framework is well-tested (code coverage is about 90%) and it is already used in production.
    Downloads: 0 This Week
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  • 13
    Pop Framework

    Pop Framework

    Use Java bean as model of web page, reference beans in hyperlinks

    ... is responsible for rendering the data. The Pop itself acts as the general-purposed controller for all views and models. The beans defined in server-side can be referenced by hyperlinks in client-side directly. Views and Models are therefore loosely coupled in Pop. A model can have multiple views for different devices and different locales. Each view and each model can be maintained and optimized independently and in parallel.
    Downloads: 0 This Week
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  • 14
    VITAMINS

    VITAMINS

    Visual and Insitu Analytics for Molecular Interactive Simulation

    A framework to support the high performance analysis and visualisation of molecular dynamics trajectories directly acquired in-situ while the simulation is running, or read from files. Vitamins relies on the FlowVR software and comes with binding with Gromacs. Vitamins (Visual and In Situ Analytics for Molecular Interactive Simulation) is an open source framework for the analysis and visualisation of large molecular dynamics trajectories directly acquired in-situ while the simulation...
    Downloads: 0 This Week
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  • 15
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a...
    Downloads: 2 This Week
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  • 16
    FlowVR
    FlowVR is an open source middleware tailored for high performance in situ data processing and analytics running on large parallel machines
    Downloads: 2 This Week
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  • 17
    Qt integration for the Equalizer parallel rendering framework
    Downloads: 0 This Week
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  • 18
    Open ActiveWrl is a software development toolkit based on a generic software development approach that allows the implementation of parallel immersive VRML/X3D browsers on heterogenous cluster systems. It supports systems running Win NT/2000/XP and Linux
    Downloads: 0 This Week
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  • 19
    Equalizer - Parallel Rendering
    Equalizer is the standard middleware to create parallel OpenGL-based applications. Please visit https://github.com/Eyescale for current development information.
    Downloads: 10 This Week
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  • 20
    lucille is a parallel global illumination renderer with RenderMan interface support
    Downloads: 0 This Week
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  • 21
    GEONE (Game One Engine) is a game engine, core of the 'Skull Game' developed in parallel with the engine. GEONE es un motor de juegos, la base de 'Skull Game', desarrollado en paralelo con el motor.
    Downloads: 0 This Week
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  • 22
    The Parallel Compositing library enables developers to write scalable 3D graphics applications. The library does sort-last compositing, and works on both clusters and SMP machines. The API aims to be the MPI of parallel compositing.
    Downloads: 0 This Week
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  • 23
    Engrane3D is a fully working LiveCD OS powered by Slackware/Slax with a personalized set of tools to set, configure clusters, tools for hosting serving, a built-in parallel 3D renderer and a nice set of compilers and libs (SDL,MPI, Mesa).
    Downloads: 0 This Week
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  • 24
    Jorik is about using graphics processing units in general purpose (GPGPU) computations: parallel sorting, dynamic PDE and image processing. Jorik is written on C++/DirectX/HSLS, supports both ATI and nVidia cards. It suits for not-gaming GPU benchmarking.
    Downloads: 0 This Week
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  • 25
    Here we offer for download ClawHMMer, a streaming implementation of hmmsearch, running on commodity graphics. processors and parallel rendering clusters. The original HMMer version is located at http://hmmer.wustl.edu/ (also under GPL).
    Downloads: 0 This Week
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