Transform your applications and workflows into powerful agentic systems at global scale.
Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
Start Free
$300 Free Credits to Build on Google Cloud
New customers can spin up VMs, build with AI, and query data at no cost.
Put your $300 in credit toward real workloads, then keep building with free monthly usage for 20+ products. No commitment and no charge until you upgrade.
OpenCV wrapper for .NET. Some Docker images are provided to use OpenCvSharp with AppEngine Flexible. The native binding (libOpenCvSharpExtern) is already built in the docker image and you don't need to worry about it. OpenCvSharp won't work on Unity and Xamarin platform. For Unity, please consider using OpenCV for Unity or some other solutions.
Cross platform .Net wrapper to the OpenCV image processing library
Emgu CV is a cross platform .Net wrapper to the OpenCV image processing library. Allowing OpenCV functions to be called from .NET compatible languages. The wrapper can be compiled by Visual Studio and Unity, it can run on Windows, Linux, Mac OS, iOS and Android.
Camshift implementation in Unity3D using OpenCvSharp
I've seen lots of Youtube videos with people demonstrating using openCV with Unity, but haven't found many that include demo source code to actually play around and learn.
So I wrote my own Unity demo based on shimat's openCVSharp wrapper for openCV. In the demo, the user can select a region of interest to track via openCV's CAMshift algorithm.
The code is open sourced. I'm hoping people can use it to learn openCV for Unity and maybe even suggest improvements in my implementation.