Export an animated model from Blender 2.6x to Cal3D with extra features
My main objective is to provide finer control over a rigged exportation than usual exporter. Feel free to report bugs. Further this exporter is someway designed to deal with complex model with multiple armatures (such as the Miku example)....if you experience problems, consider using a more "regular" exporter
Main Features:
Dependant armatures merging in one single skeleton
Weight threshold based bone...