MaxLandLib
Collision libary math for 3D real time appliance non specific.
This is posting of the binary reverse engineered to c++ code that I lost originals of with a hard drive complication it is for game collision meant to be robustly real time full map applied with out predefined I'm posting so I can maybe hopes of control saved reach the original nearest I may of the reverse engineered results. In hope in compilation of a final return the way my brain can grasp and project compile like it again working order 100% same intrinsic..