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This volume is to house mega-texture style opensource maps for ChaosEsque Anthology
Q: Why isn't it on the main disc or volume 2
A: Megatexture style maps use a texture per-map: which can be up to 600MB or more in size. This warrants them to be placed on a seperate disc.
A2: The mega-texture style maps are mostly obj files as maps: and thus require the use of the newer versions of the engine: which are available in source code form on the main disc; however the compiled version is usually updated for linux. ...