Showing 23 open source projects for "global illumination"

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  • 1
    Complementary Shaders - Unbound

    Complementary Shaders - Unbound

    Advanced Minecraft shader pack with realistic lighting and effects

    Complementary Shaders Unbound is a high-performance shader pack for Minecraft Java Edition that transforms visual experience with photorealistic lighting, dynamic shadows, volumetric fog, and advanced atmospheric effects. Built on Iris and OptiFine compatibility, it offers extensive customization options for various hardware configurations. Features include enhanced water reflections, PBR material support, improved sky rendering, customizable color grading, and optimized performance profiles...
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    Downloads: 165 This Week
    Last Update:
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  • 2
    Weather Cast

    Weather Cast

    A desktop weather app powered by AI

    Weather app is a desktop weather app for Windows OS that shows detailed weather information for the searched city. The dashboard shows the current temperature of the city, description of temperature, pressure, wind, humidity, dew point, uv index, local time, air pollution index.
    Downloads: 3 This Week
    Last Update:
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  • 3
    CUDA Pathtracer

    CUDA Pathtracer

    GPU Raytracer from scratch in C++/CUDA

    GPU-Raytracer is a high-performance, real-time ray tracing engine implemented using OpenGL compute shaders. It demonstrates the power of modern GPU architectures to handle complex lighting calculations, reflections, shadows, and global illumination in real-time. This project is educational and experimental, providing insight into GPU parallelism and real-time rendering techniques. Its clean and modular C++ structure makes it a great reference for students and graphics developers alike.
    Downloads: 0 This Week
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  • 4
    CRYENGINE

    CRYENGINE

    A real-time game development platform

    ...What you see is what you get, Sandbox allows you to create seamless worlds without any baking. Create your world and export to a game as you see it in the Editor. Fully realtime dynamic global illumination with a fully PBR workflow allows you to create ultra realistic environments using the tools you're used to. Physical simulations that take into account real world physical properties in a realistic manner to provide easily configurable and dynamic scenes. Use CRYENGINE's exclusive Audio Translation Layer that allows you to choose the middleware you want, when you want. ...
    Downloads: 67 This Week
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  • 5
    VCTRenderer

    VCTRenderer

    A real time global illumination solution that achieves glossy surfaces

    VCTRenderer is a real-time global illumination renderer built in C++ using Vulkan, leveraging voxel cone tracing (VCT) to achieve dynamic lighting, soft shadows, and indirect illumination. The renderer demonstrates cutting-edge rendering techniques aimed at achieving realistic lighting effects without precomputed data, making it ideal for games and interactive applications that need real-time performance with physically plausible lighting.
    Downloads: 0 This Week
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  • 6
    Dawn is a fast Global Illumination renderer written in C++. It employs Photon Mapping and Irradiance Caching to significantly accelerate rendering while maintaining high quality. Dawn is currently in the first development stage.
    Downloads: 0 This Week
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  • 7
    tinyobjloader

    tinyobjloader

    Tiny but powerful single file wavefront obj loader

    Tiny but powerful single file wavefront obj loader written in C++03. No dependency except for C++ STL. It can parse over 10M polygons with moderate memory and time. tinyobjloader is good for embedding .obj loader to your (global illumination) renderer. We recommend to use master (main) branch. Its v2.0 release candidate. Most features are now nearly robust and stable (The remaining task for release v2.0 is polishing C++ and Python API).
    Downloads: 3 This Week
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  • 8

    Adamant Space

    3D-Game with large geodic Maps (Globes) - include multiple Game-Genres

    Adamant Space (AS) utilizes many new Technologies to realize high GameSpeed (3D-Graphic, InterActions) with highly resoluted Space/Time in a huge geodic World (Globe) and GamePlay comprises complex Interactions between GameObjects and real Players. Many GameGenres are intended to cover resp covered Aspects inside GameWorld allow to cover a Lot of different known Game-Genres like RPG RolePlayGame, RTS RealTimeStrategy, MUD MultiUserDungeon, ESG EconomySimulationGame etc. It's not about...
    Downloads: 14 This Week
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  • 9
    This is a project for implement global illumination algorithms (photon mapping) by GPGPU
    Downloads: 0 This Week
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  • 10
    Lambda 2.0 is a global illumination renderer that is aimed at physically based rendering.
    Downloads: 0 This Week
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  • 11
    lucille is a parallel global illumination renderer with RenderMan interface support
    Downloads: 0 This Week
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  • 12
    This is my own Global Illumination renderer. Finished: Instant Radiosity, Photon-mapping, Ambient Occlusion. TODO: Lightcuts, CUDA acceleration
    Downloads: 0 This Week
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  • 13
    Milton is an open source global illumination rendering framework written in C++, with an emphasis on design, efficiency, robustness, and maintaining a very high quality codebase. It includes several advanced rendering algorithms including MLT.
    Downloads: 0 This Week
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  • 14
    Pixie is a photorealistic renderer that uses a RenderMan-like interface. Features include programmable shading, motion blur, depth of field, raytracing, scan-line rendering, occlusion culling, global illumination, caustics ...
    Downloads: 38 This Week
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  • 15
    PiscisRT is a C++ enhanced ray tracer. Features global illumination, procedural textures, bump mapping, etc... Supports Windows and GNU platforms.
    Downloads: 0 This Week
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  • 16
    RTE is a global illumination engine used for lighting scenes in an interactive 3D environment. It can compute the global illumination, both on the fly or as a pre-compute process. It can be easily tied to existing Scenegraphs/3D rendering engines/games.
    Downloads: 0 This Week
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  • 17
    Fully customizable and configurable global illumination ray tracer written in C++. H-RT is a research project aimed at comparing popular and less popular light reflection models. You can obtain the source code of H-RayTracer at (Mercurial repository): https://bitbucket.org/bayger/hrt
    Downloads: 0 This Week
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  • 18
    muRay is a plugin raytracer for Blender that uses global illumination techniques to generate a deep image buffer, thereby allowing interactive postprocessing effects such as non-photorealistic rendering.
    Downloads: 0 This Week
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  • 19
    Muse is a PhotoRealistic RenderMan Š compliant renderer that is based on the REYES rendering architecture. Features include : Scan-Line Rendering, NURBS, Global Illumination, Programmable Shading, Motion Blur.
    Downloads: 0 This Week
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  • 20
    Inyo is a Monte Carlo-based global illumination renderer written in Java.
    Downloads: 0 This Week
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  • 21
    toxic is a modern, physically correct global illumination renderer aiming to produce photorealistic images and animations. A number of plug-ins are under development to allow using toxic with various open source and commercial 3D modeling packages.
    Downloads: 1 This Week
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  • 22
    [Discontinued] Luminaire Tools is a complete open source version of the Luminaire Global Illumination Tools plug-in set for Discrete's 3DSMax. This is intended to promote further development of the Luminaire Tools; to provide a usefull set of lighting t
    Downloads: 0 This Week
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  • 23
    The Alhacen Ray Tracer is an open source real time ray tracer aimed at achieving competitive 3d graphics performance on everyday computers while allowing for dynamic reflections and global illumination. It is written in the C programming language.
    Downloads: 0 This Week
    Last Update:
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