Showing 8 open source projects for "directx runtime"

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  • 1
    Universal runtime installer

    Universal runtime installer

    This installer allows to install the latest Windows Runtimes

    This installer allows to install the latest Visual C++ Runtime of all years (2008-2022), Full DirectX Runtime, Microsoft XNA Framework, .Net Runtime, Java and OpenAL at once.
    Downloads: 30 This Week
    Last Update:
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  • 2
    All in One Runtimes

    All in One Runtimes

    Install all required runtimes at once in Windows

    All in One Runtimes is a software package that provides a convenient solution for Windows users by consolidating a wide range of essential runtimes and libraries needed for the smooth operation of various applications and games. This utility is designed to help users avoid compatibility issues and runtime errors by installing all required components in a single, streamlined installation. By bundling crucial libraries like Microsoft Visual C++, .NET Framework, Java, Adobe Flash, and others,...
    Downloads: 2,870 This Week
    Last Update:
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  • 3
    Universal-runtime-installer-EN OLD

    Universal-runtime-installer-EN OLD

    OUT OF DATE PLEASE USE NEW INSTALLER

    This installer allows to install the latest Visual C++ Runtime of all years (2008-2022), Full DirectX Runtime, Microsoft XNA Framework, .Net Runtime, Java and OpenAL at once. German/Deutsche Version: https://sourceforge.net/projects/u-r-i-de/ Please use my new version https://universal-runtime-installer.sourceforge.io
    Downloads: 5 This Week
    Last Update:
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  • 4
    Universeller-Runtime-Installer-DE OLD

    Universeller-Runtime-Installer-DE OLD

    OUT OF SUPPORT BITTE NEUEN INSTALLER VERWENDEN

    Dieser Installer erlaubt es, die neusten Visual C++ Runtime aller Jahre (2008-2022), die Komplette DirectX Runtime, Microsoft XNA Framework, .Net Runtime, Java und OpenAL auf einmal zu installieren. English Version: https://sourceforge.net/p/u-r-i-en/ Bitte neuen installer verwenden: https://universal-runtime-installer.sourceforge.io
    Downloads: 2 This Week
    Last Update:
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  • 5
    Rio

    Rio

    A hardware-accelerated GPU terminal emulator powered by WebGPU.

    ...Looking for the minimal rendering process in most of the time. Rio is also designed to support WebAssembly runtime so in the future you will be able to define how a tab system will work with a WASM plugin written in your favorite language. Rio uses WGPU, which is an implementation of WebGPU for use outside of a browser and as backend for firefox’s WebGPU implementation. WebGPU allows for more efficient usage of modern GPU’s than WebGL. Applications using WPGU run natively on Vulkan, Metal, DirectX 11/12, and OpenGL ES; and browsers via WebAssembly on WebGPU and WebGL2.
    Downloads: 3 This Week
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  • 6
    ScpToolkit

    ScpToolkit

    Windows Driver/XInput Wrapper- Sony DualShock Controllers (Deprecated)

    ...Installation is fairly simple and straightforward, but does require a few things: Microsoft Windows Vista/7/8/8.1/10 x86 or amd64, Microsoft .NET Framework 4.5, Microsoft Visual C++ 2010 Redistributable Package, Microsoft Visual C++ 2013 Runtime, DirectX Runtime, Xbox 360 Controller driver (already integrated in Windows 8.x or greater), at least one supported Sony DualShock 3/4 controller and Administrator rights during driver setup.
    Downloads: 2,706 This Week
    Last Update:
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  • 7
    NOTE: This project is on hold permanently... it was eating up too much of my life ;) It's still a good example of how to couple a WPF program with DirectX and OpenGL for 3D rendering. If others are interested in collaborating I'd come back to this or something similar. -- InsaneFX is a node-based special effects editor (written mostly in C#) and native runtime (written in C/C++). It ships with (unoptimized) example renderers for DirectX 9 and OpenGL. To get the most of InsaneFX you will integrate it with your own rendering engine. ...
    Downloads: 0 This Week
    Last Update:
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  • 8
    A COM-based DirectShow to DirectX video and audio renderer. Renders a video stream to a DirectX9, 10, or 11 texture with a shader resource view, and an audio stream to an XAudio2 source buffer. Install end user runtime, or the developer's pack.
    Downloads: 1 This Week
    Last Update:
    See Project
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