QuakeIIxp is a multi-platform (windows, linux and freeBSD (experemental)) graphics port of the game Quake II developed by Id Software. Completely updated rendering takes full advantage of the latest graphics cards to get the perfect picture, preserving the original style of the game.
X11/SDL/GDK port of Engoo, a software-rendered Quake engine.
This is a novelty engine rendering in software mode, aka on your CPU.
It uses SDL functions, aside from that no dependencies are necessary. It can be compiled with support for raw X11 and GDK/GTK too.
This was originally a port of Engoo to X11 capable systems... however that was a long time ago.
It can run Q1 with all its fancy waterwarping, as well.
This will convert your Images to Decal *(.WAD) files.
You can use them in many ways, i use them for Counter Strike Sprays.
Please Find instructions yourself.
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Custom Sign & Decal Maker - will provide a sign or decal makers website with the tools to allow visitors to design their own signs and decals online, receive a price and place that order into a shopping cart. It uses svg, js and html.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
Roundworm is an essential addon for the MMORGP Wurm which can perform boring repetive tasks automatically. RoundWorm is similar to Decal and 6th sense add ons used in Asherons Call.
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Provide scripting language support for Decal. (decaldev.sourceforge.net) Use Microsoft's Scripting Engine so we can support other AC Script files. Provide a higher level API for accessing Decal (better wrapping of msgs, events, etc).
The Delphi Container and Algorithm Library (DeCAL) is a powerful library of reusable container classes, generic algorithms, and an easy to use persistence mechanism. It is similar to and based on Stepanov's STL.