Showing 6 open source projects for "bones animation"

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  • 1
    Qualisys Unity SDK

    Qualisys Unity SDK

    Unity package for the C# (.NET) implementation for Qualisys Track

    Animating characters is straightforward with automatic mapping between Unity’s Mecanim human bones and QTM segments. Just add the skeleton script, set the actor name of the QTM skeleton and press play. Using a QTM rigid body to set the position and orientation of a GameObject is equally easy. Just add a script to the GameObject and set the name of the QTM rigid body. Get a real-time stream of motion capture data in Unity with minimal latency. This makes it possible to drive characters, rigid...
    Downloads: 3 This Week
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  • 2

    Candy World Adventures V

    In this 2D plateformer, you may have to save our friends & Candy.

    Xilvan Design presents: Candy World Adventure V v38.57 it is a 2D plateforming game made from 2009 to 2024. The Editor is back in newer version of this game. The Spritelib used for mobs(sprites) are available to download too!
    Downloads: 0 This Week
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  • 3
    EDK - Extensible Development Kit
    A multiplataform development kit 2D for Linux G++ and Windows MinGW. features: 2D render with OpenGL. Clock and FPS control. Multithread WIndows and Linux. Templated Binary Tree. Network TCP/UDP SERVER/CLIENT. SQL using SQLite. Áudio 2D and 3D using SFML. View Based Render. 2D Shape Render. Animation with interpolation Line/Curve. 2D Bones with IK and BVH loader. Physics 2D using Box2D. Tile Set and Tile Map. Cenario layer based. XML parser using pugiXML. https...
    Downloads: 0 This Week
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  • 4
    Character Animation System

    Character Animation System

    CAS is a character animation library. The library is designed to be in

    CAS is a character animation library. The library is designed to be independent from render or physics engines and easy to integrate in your own project(s).
    Downloads: 0 This Week
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  • 5
    Python Script to process a wave file and transform to movement (key frames) on Blender 2.5. Input: sound file (.wav) Output: Key frames direct into the selected object Work to meshes and bones (location, scale or rotation in any axis)
    Downloads: 0 This Week
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  • 6
    This project aims to provide a integrated development interface for dynamic character (as in human, not letter) animation. The animation engine uses a simplified fast IK-solver for flexible animations which is also available to users.
    Downloads: 0 This Week
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