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JFish is a simple Java implementation of the popular Twofish cryptography algorithm. It allows any application to easily implement powerful encryption, using a single small library and minimal code changes.
JRijndael is a 100% pure Java implementation of the popular Rijndael (aka AES) cryptography algorithm. It's designed to be implemented as easily as possible and features ECB, padding, and a simple API.
JSerpent is an easy to use Java implementation of the powerful Serpent cryptography algorithm. It can be easily implemented into any project, and is complete with ECB, padding, and a simple API.
Secure remote access solution to your private network, in the cloud or on-prem.
Deliver secure remote access with OpenVPN.
OpenVPN is here to bring simple, flexible, and cost-effective secure remote access to companies of all sizes, regardless of where their resources are located.
pythag is an algorithm and script for computing primitive Pythagorean triples using the command line. Has an option to output to a file. It also has an option to output to a graph using GLUT, to which it now depends.
This project is a compression utility that supports different kinds of compression algorithm. For starters the following formats are supported (zip, jar, tar, gzip, bzip2). More compression format will be supported in the future.
Random Forest classification implementation in Java based on Breiman's algorithm (2001). It assumes the data is in the form [ X_1, X_2, . . ., X_M, Y ] where Y \in {0, 1, . . ., C}. The user must define M, C, and m initially.
Turn Your Content into Interactive Magic - For Free
From Canva to Slides, Desmos to YouTube, Lumio works with the tech tools you are already using.
Transform anything you share into an engaging digital experience - for free. Instantly convert your PDFs, slides, and files into dynamic, interactive sessions with built-in collaboration tools, activities, and real-time assessment. From teaching to training to team building, make every presentation unforgettable. Used by millions for education, business, and professional development.
Numep is a web-based interactive program that implements some numerical algorithms such as simplex algorithm, matrix decompositions, iterational equation-system solving, eigenvalue determining.
RL HNFP is a neuro Fuzzy model which can automatic generate set of rule. So it can implement in domain although human don't have knowledge on it. This project implement that algorithm in Java so other people can use that for their application
Popular Game 15 implemented in Java. The most intersting part of the project is the genetic algorithm which solving the puzzle. Play the game here: http://www.geocities.com/todordimitrovbalabanov/the15/
Crc32 is a Visual Basic 6 project using the crc32 algorithm.
It consists of:
* a console user interface (a native console application)
* a graphical user interface (a html-xml-javascript generated interface using the webbrowser control)
OMG is an online 2-D Mesh Generator. Using Shewchuka Triangle (written in C) to generate DT and a Quadtree algorithm (written in php) to triangulate a PSLG. A few Import end Export functions are included. Using SVG to display meshes.
libidp is a C library implementation of the iterative dynamic programming (IDP) optimal control algorithm, which solves the optimal control problem for ODE and DAE dynamic equation models. An example problem is included.
The Hardware Assisted Visibility Sorting (HAVS) algorithm is a GPU-based, direct volume renderer for unstructured grids. The algorithm operates in both object- and images-space and includes a sample-based, dynamic level-of-detail algorithm.
VTK.NET Example is a collection of example for the Visualization Toolkit (VTK - http://www.kitware.com). It demonstrate, the basic visualisation algorithm in .NET 2.0 platform and C# programming language.
ARM7 targeted MP3 player. Fixed point 16 bit. Purpose is to buid an MP3 player with the lowest possible cost. Works on mono files (going stereo shouldn't be very complicated). Doesn't use Helix. The huffman decoding uses a clustering based algorithm.
The project implements Dana Angluin's learning algorithm with intent to look into the possibility of computational learning of changing (shifting) information.