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The RoE engine is a Managed DirectX engine developed in C#. The engine is terrain based and will be used in conjuction with a world editor to create a Role Playing Game.
Terra Artifex is a demo project presenting a novel approach to interactive terrain rendering for potentially infinite landscapes that can be modified in runtime.
A project created from scratch to gain experience with game design and graphics engines. Currently it contains a solid GUI framework, terrain/world editor, sprite system, sky box system and entity manager.
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Zhovort is a networked leet-oriented first person shooter. The player drives an hovercraft on a heightmap-based terrain and must hunt and destroy the others players.
A general-purpose library that generates three-dimensional coherent noise. Useful for terrain generation and procedural texture generation. Uses a broad number of techniques (Perlin noise, ridged multifractal, etc.) and combinations of those techniques.
Lilith3D is a simple 3D engine for outdoor games. It features dynamic terrain, weather effects, A* pathing, and day/night cycles. Lilith3D is written in C++ and built on OpenGL and SDL for cross-platform use.
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This is a project geared towards those who want to learn C++ and the process of game design; our first goal is an online world made up of multiple maps whose terrain can be deformed, and we will eventually be making it into an economy-based sim-like game
Library of terrain level of detail algorithm nodes for Coin (an implementation of an Open Inventor scene graph) and other utility classes. Currently are implemented ROAM, Geo Mip-Mapping and Chunked-LoD algorithms. Any issues and feedback for this projec
The aim of this learning project is to develop a 3D terrain editor and especially a garden one with a real time viewer. The challenge is to succeed to make the 3D engine and the GUI during 1 working month.
3D simulation projects including realistic sky and atmosphere rendering and wavelength/spectrum based color rendering. May also later contain cloud and terrain generation.
A cross-platform terrain rendering engine that uses advanced techniques such as dynamic tessellation to render complex landscapes at high frame rates. Suitable for use in games, engineering, simulation, etc.
Punt is a Open Source multi-language desktop application that allows the user to view the terrain of any world in 3D. Using open standards Punt can make use of data from the Internet combined with local data in common GIS-compatible formats.
Highly-configurable simulation of a biotope with user-specified animal species and terrain types. Command-line interface; user-friendly format of the input data. MS-Windows needed. Feel free to continue in the developement.
Sway is a Java multiplayer realtime game engine with a biological bias. Players are able to interact with a "real world" where creatures are developing under different terrain and weather conditions.
D5.2 is a web-based game in which players explore an infinite procedurally generated world. They can claim sections of the map and build on them. Design is very open-architecture to allow new terrain generators and game rules to be easily added.
A 3d terrain viewing and exploration program. Geopal utilizes opengl for the the drawing routines and Qt for the GUI. The goal of this program is to become a generic viewer that will read and write between many formats including ascii xyz, netcdf, and
The main purpose of this (once educational) software is to generate and visualize terrain using fractal algorithms. It uses OpenGL and includes many advanced features like: multi texturing, shadows, clouds, fog, LOD, lens flares, shaders ...
Should have been a 3D real-time crossplatform game. Is a fairly optimized CLOD terrain renderer with quality parameter, written in vanilla C, sized only 30K.
A game with vehicle physics and a landscape engine. It now has a first-person mode with rocket launcher which can deform the terrain. It also has a vehicle that can be driven. The landscape engine uses variable Level-Of-Detail with geomipmapping.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
Fly a WWI plane to take out targets on the ground and in the air with destructable terrain and other goodies. A port of While True d.o.o.'s award winning game for Nokia Series 60 phones to the MIDP 2.0 standard for J2ME-capable devices.