New customers can spin up VMs, build with AI, and query data at no cost.
Put your $300 in credit toward real workloads, then keep building with free monthly usage for 20+ products. No commitment and no charge until you upgrade.
Start Free
Go from Code to Production URL in Seconds
Cloud Run deploys apps in any language instantly. Scales to zero. Pay only when code runs.
Skip the Kubernetes configs. Cloud Run handles HTTPS, scaling, and infrastructure automatically. Two million requests free per month.
This project is an integration of the ALIVE framework, based on Organisational theory, into commercial games, providing game AI developers with tools to model gaming scenarios using social structures.
Sozinho is a Java ME game. It is a popular puzzle where you have to let only one of the pieces. This program demonstrates some use of MIDP 2 Games API and creation of a screen size detection framework for Java ME.
Can you recover when it matters most? Take this quick assessment to identify gaps and build greater recovery confidence.
Is your recovery strategy as strong as you think? Take this quick self-assessment to check your recovery readiness and gain tailored insights. In only 2 minutes, you'll learn where you fall on the recovery readiness scale.
This project is essentially a Brick Breaker game which will be developed using Java. Our team is developing this as part of a course at the University of Applied Sciences Western Switzerland.
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
AGSH (also called "AGShack") is a set of modules for Adventure Games Studio.
Includes:
1/ Basic memory manager
2/ Meta-syntax to strengthen OOP in AGS
3/ Set of data structures for easier and safer scripting
4/ Wizards for easier game creation
NetRisk GWT allows anyone to play a full game of Risk with up to 8 players from any Javascript enabled browser. Bases on the code of NetRisk 2.0 (https://sourceforge.net/projects/netrisk/) Demo: http://www.netrisk-online.de/
This project aims to be a WebService-like implementation of Mahjong, the rummy-like game. Its goal is to offer a web service to allow playing Mahjong over the Internet with any form of lightweight client. See Wiki unter Hosted Apps for more
SARGE - Search And Rescue Game Environment is a multi-player training game for robot operators which also supports agent based robot control for simulation work via TCP.
SmartRummyQ is a 3D game in network based on RummyQ boardgame, it has been delevoped in Java using Frameworks such as Java Monkey Engine (JME), Remote method Invocation (RMI), and substance as a look and feel.