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The Zombie engine is an open source game engine and framework based in The Nebula Device 2, the open source engine from Radon Labs. Developed by Tragnarion Studios, it is mainly oriented towards the creation of multiplayer PC action games.
Are you a fan of fishing? Can't you wait until zombies arise? Then Zombie Fishing Master is your game! Try now the one and only realistic Destructive Zombie Fishing Simulator for the whole family. Ideal as a training for... when the time comes.
JSlaughter is a topdown zombie survival-game based on NvFrame?.
NvFrame? is a framework on top of Slick2D (a 2d java game engine) to make powerful topdown games in java.
NVFrame in Google Project Hosting
Prequel to my game Plague-RPG, Plague: The Outbreak is built in Python and is a open world based texted based RPG set in the start of a Zombie Outbreak. The player can go anywhere in the world looting and rebuilding, each world is generated randomly.
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This is a game developed on unity.......its piontless, except for the fact that you have to chase all the lamborginis, but most of the game terrain is simply plain
...If I had a Windows machine to do development on, I might try to rewrite everything in Unity, but until they make a Linux dev platform, I think I'll remain with pygame and pyOpenGL.
University Project:
Our game is a 3D FPS in which the player defends themselves against evil Robot-Zombies, bent on destroying humanity. The player(s) will use a variety of weapons and traps to survive a set amount of time.
Zombie Horde is a server side plugin for Counter Strike Source. It turns the game into a human vs zombie type game, whilst retaining the fun aspects of co-operative gameplay.
Plague is a text base zombie apocalypse RPG game. It is made using Java with the compiler BlueJ and it is DOS driven. its started by typing "java Base.class" or running the batch files that are included
Forgotten Wild War is a Real-Time-Strategy (RTS) game written in Java (so it is cross-platform). Various humanoid unity, vehicule unity, and obstacle belong to the environnement, and several players can play together via LAN or Internet.
2D driving game, using ODE for physics, ClanLib for graphics/sound/input and Lua for scripting/configuration. You drive down a randomly-generated canyon, killing as many zombies as you can before time runs out.