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An Open Source portable pure Java game library with example games, Swing-based sprite animation engine, deployment framework, and firewall tunneling networking. The code is documented in the book Advanced Java Game Programming by David Wallace Croft.
maper is a tile based 2D map/level creation tool. The output is saved as XML Files. (Tile-Graphics in Screenshots are from RM2K3) map tile enginerpg graphic maker editor java
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Text-based RPGengine both on the server side and client side. Allows full customization and control of the world objects including: zones, monsters, characters, NPCs, items, quests, etc. All of this within a desktop application against a MySQL DB.
Glyphmaster's Gateway is a Ruby on Rails browser game. This project is for the development aspects of the game, as it will be released to open-source as an rpgengine for Ruby on Rails. The project is far from complete. The files that are currently
"The Betrayer" is an original RPG adventure written to run on a modified version of the KQLives engine (see http://kqlives.sourceforge.net). Join Corin in his adventure to save the King, who is imprisoned deep in the Citadel of Akanthos.
The LordKaT.com RPG Project is a community project built on LUA and the Love 2D game engine with the goal of creating a community driven ASCII-style Role Playing Game.
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Its turn based, web-browser, fantasy MMORPG written in PHP5 and MySQL4 (or higher) (but may work with many other databases) with Smarty Template Engine (v3.0rc3), ADOdb (v4.992) and PHP Mailer (v5.1). Based on Vallheru (v1.3).
ika is a game engine designed to allow one to make a console style RPG with a minimum of code, while allowing one who is willing to code an impressive level of power over the look and feel of one's project, thanks to the embedded Python interpreter.
Engines of War brings you nonstop RTT action from the first second of the game. It is inspired by DotA's gameplay, but free content on the Spring Engine! Developers, check the trac page: https://sourceforge.net/apps/trac/enginesofwar/wiki/
This is a remake of the original New World Computing engine used in Might and Magic 6, 7 and 8.
Developed in C++, DirectX, OpenGL, new engine extends capabilities of of it's predecessor.
TDS is a thrilling simulation of the Titanic ship disaster. The focus lies on realistic physics and haunting music to create a thundering atmosphere in egoperspective. The entire project will be released under the GPL, strictly non-commercial.
A lua game engine with combining existing physics system,graphics system and sound system.All components are Binded to lua as lua dynamic linked library.I develop my game by it,and add new function when game needs.