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A dynamic interpreted language for scripting,games,apps,etc in under 500 lines of VB.NET code(using sharpdevelop,not vb). the current version makes it easy to create point and click style games. perfect for interactive business card cds and kiosks!
IAPEngine is an open source, cross-platform, portals-based 3D game engine, written in C++, originally created for the game "Isles, Aliens and Philosophy". It supports character animation, scripting, shadows, physics...etc
REngine is a 3D Game Engine in C++ with support for Rendering,Physics,Sound,Networking,Scripting and GUI. A Framework that just Collects all the Components Together.Nothing Sophisticated. Dont Forget to See README.txt. Rohit http://technyooz.com/
Component Content Management System for Software Documentation
Great tool for serious technical writers
Paligo is an end-to-end Component Content Management System (CCMS) solution for technical documentation, policies and procedures, knowledge management, and more.
Lunar aims to be a cross-platform engine geared towards developing two-dimensional video games. In addition to Lua-based scripting, planned features include support for interchangeable graphics, image and audio libraries, and a fully-featured editor.
PHP/AJAX Game Engine (PAGEngine for short), is a game creation engine which will allow anyone with basic development skills to create a game using PHP & Javascript as the scripting method.
Cross platform OpenGL simulation/game engine based on the SDL libraries. Supports full HDR with deferred shading using multiple render targets under OpenGL. Post-processing effects include depth of field, edge map anti-aliasing, auto-exposure and shadows
Torque Integrated Development Environment (TIDE) is a free, cross-platform IDE for Torque Game Engine scripting. It is implemented in Java as a plug-in for the jEdit text editor and contains plugins for function browsing, code completion, script debuggin
A single integrated payables solution that takes manual payment processes out of the equation, helping reduce risk and cutting costs for your business
Save time, money and your sanity. Deluxe Payment Exchange+ (DPX+) is our integrated payments solution that streamlines and automates your accounts payable (AP) disbursements. DPX+ ensures secure payments and offers suppliers alternate ways to receive funds, including mailed checks, ACH, virtual credit cards, debit cards, or eCheck payments. By simply integrating with your existing accounting software like QuickBooks®, you’ll implement efficient payment solutions for AP with ease—without costly development fees or untimely delays.
Monster is a scripting language designed for game development. It is object oriented, type safe, bytecode-compiled, easily merged into existing engines and especially designed to facilitate user-generated scripts. Homepage: http://monsterscript.net
Dragonfire is a replacement client for the game DragonRealms, created by Simutronics Corp. When completed, Dragonfire will offer an advanced scripting system, trigger support, and a plugin system that gives more functionality and flexibility to users.
Wintermute Engine Development Kit is a set of tools for creating and running graphical “point&click” adventure games, both traditional 2D ones and modern 2.5D games (3D characters on 2D backgrounds).
A project aims to build a open source platform and game engine for adventure games such Chrono Trigger, Zelda etc. Projects coded currently for .net but aims to be compatible with other platforms in the future
This University of Portsmouth (www.port.ac.uk) Teaching and Learning Grant to create a multi-player robot war game to teach C++ programming. Play in a robot smack-down event where your mastery of the C++ language is used in real-time to win.
An efficient mutli-platform object-oriented 3D game engine. Supports DirectX8/9 and OpenGL rendering, Python scripting via boost.python library, SqLite3 databases, zip archives, xml scene management and more features.
OS-Portable game engine. Uses STL and boost, OpenGL as it's main renderer, OpenAL as main sound device, SDL for input and window handling and Lua for scripting.
Artifice is home to two interrelated projects; Artifice Gaming and Slyme Scripting. Slyme is an embedded scripting language written in C++. Artifice Gaming is a consistent foundation on which to build simple, but complete, PC games.
OGRE based open source 3D game engine. Features include: semi object-oriented Lua scripting language, Newton physics engine, pixel shader material system, compositor shader support (HDR, Bloom), customizable GUI system and DotScene scene system.
iamar browser is a GPU web browser that displays 3d specific contents. Instead of html, it run on a scripting language called semblis. Together with mesh made from blender, it makes 3d game production extremely easy.
An opensource game engine programmed in Java with LWJGL as a OpenGL interface. It's main desired features are great design, multithreaded for diferent systems, and easy of use with LUA (or Jython) scripting language and XML config files. There may be so
This is a program for playing the game of go. No go program to date has achieved a level of mastery comparable to chess programs. The design goal is to develop as strong of an AI as possible using D, agile development, an object oriented design, and gene