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Torque Integrated Development Environment (TIDE) is a free, cross-platform IDE for Torque Game Engine scripting. It is implemented in Java as a plug-in for the jEdit text editor and contains plugins for function browsing, code completion, script debuggin
This is for the development of the RSCD_v4 server daemon. The code is GPL licensed. This code was black box reverse engineered and does not contain any copyrighted intellectual property.
Java based "table-top" card game interface, using Java's FX platform. Allows for multiplayer interaction, modular rules and card graphics, simple chatting, and other difficult items. Will need testing on all available systems.
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Neuroph OCR - Handwriting Recognition is developed to recognize hand written letter and characters. It's engine derived's from the Java Neural Network Framework - Neuroph and as such it can be used as a standalone project or a Neuroph plug in.
FROGS is a framework for forward recovery Web service transaction compensation. It can be used in conjunction with current coordination technologies, and allows the definition of flexible compensation rules.
Groovy Dice is an open source dice rolling engine written entirely in Groovy that provides a simple way to specify and evaluate complex dice rolling expressions.
Helping you rifle through other people's packages.
The DBPF2 file format is used for most of the content in the Sims 3 engine. This project provides a Java-based API, and supporting GUI application, to unpack, browse, edit and repack these files.
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MOCASEngine is a java UML state machine engine library for executing embedded UML state machine models. MOCASEngine works with Eclipse EMF. It has a full support of composite/orthogonal states, completion transitions, guard, hierarchy of signals, ...
Spring3D enables the object-oriented creation and manipulation of 3D geometry running on top of most 3D API (i.e. JOGL or Android's OpenGL). The reference engine is based on Java3D and is in the application process for being made a Spring Extension.
A game engine for display of point-and-click games (images and click areas) and an easy-to-use format for developers of these games (i.e. just add images and click areas).
ubq framework aims to provider ubiquitous rendering from fiducial marker acquired from tuio engine thanks to cameras. Ubq intends to leverage xqz framework in order to take advantage of concurrent and communication command based support.
TooCoM, a Tool to Operationalize an Ontology with the COnceptual graph Model. TooCoM allows the user to edit, test, operationalize and use in an inference engine an heavy-weight ontology in a graphical way by using the Entity-Relationship paradigm.
Puggle is a graphical desktop search engine written exclusively in Java. It provides full text and metadata search over files, folders, music, photos, web pages and more that are stored locally on your computer.
A comprehensive business framework to enable sophisticated enterprise workflows. Define, simulate and deploy cross-platform workflows while being able to enrich and customize the core services on demand.
Platonic Game Engine is an effort to create a game engine that can describe and play a great multitude of games by use of simple easy to edit XML files which encode the games rules as high level game mechanics who's details are coded under the hood.
Fast Greylist daemon as a Postfix Access Policy Delegation Service with a variable extendable rule set. The rules are used for whitelisting, blacklisting and greylisting based on information from the SMTP dialog on a "per delivery attempt" basis.
This project aims at rendering business processes generated with ARIS modeller.
The rendering engine is based on the ARIS XML interface.
For graphic generation this project uses piccolo2d as visualization framework.
Asphodel♯ (or Asphodel Sharp) is a C# game engine written from the ground up on top the SFML library. It is meant to be a C# port from the popular Mirage Source Engine written in Visual Basic.
Student`s project of simple, multi-player applet game written in Java.
We use Google apps engine for hosting and need develop infrastructure like SF :)
JImola is a editor for racing sims developed under the ISI engine (GTR, GTL, rF, ...). It allows the user to change the AIW file (AI control, cutting, track borders, grid and pits info) in 3D without the hassle of editing a big text file.