is developed w. Kylix OE curr.; because Delphi PE's license is not GPL, Win is unsupp, though it should compile with VCL (Actual there's a VCL-tree, but it'll soon become obsolete. Maybe with FreeCLX it compiles. Linux needs more cute games.
The SquadX Turn-Based Engine is a game engine for aiding the development of tactical turn-based combat simulations (like the XCOM(tm) series). The project is being developed in C++, using OpenGL, GLUT, and SDL. It will have versions in Linux and Windows.
A simulation of balls bouncing in a room in n >= 2 dimensions for educational purpose or usable as screensaver. Runs under UNIX/Linux, needs the Qt GUI Library and OpenGL.
In many parallel scientific applications the process of grid generation, decomposition, message passing, and performance measurements are of similar stucture. The projects intention is to develop a generic function library that will contain all these.
Corewars is a simulation game where a number of programs try to crash each other. Corewars comes with a graphical user interface (GTK+) to display the running programs and statistics. Redcode is supported as well.
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Two Dimensional NOesy simulation (TDN) implementents an algorithm that creates a time-domain 2D NOesy spectrum. TDN does not calculated the nOe peak intensities, Therefore, you will need the CORMA (Complete nuclear Overhauser Relaxation Matrices).
CSim is a general purpose discrete systemsimulation library wriiten in C. It adopts a straight-forward paradigm closely modelled on that of SIMSCRIPT. It is completely portable. It might be a good answer for quick-and-dirty simulations
Big Iron is (or will be) a real-time, 3D, first person game of mechanized combat set in the far future. Players build, customize and operate massive anthropomorphic robots on realistic large scale battlefields in single or multiplayer mode.
TotSim - A control systemsimulation tool
TotSim is a tool for simulating linear and non-linear control systems. Systems in TotSim are modeled using block diagrams. Control systemsimulation using block diagrams is a versatile and flexible means for
Crimson space is a Space Combat/Trader in the veins of Frontier: Elite2, and Frontier: First encounters, with engine that can generate an entire gaming universe from a single seed number.
Forgotten Destruction is a free real-time strategy game developed using the Simple DirectMedia Layer. It focuses on the conflict between an evil shadowy empire and human race with their nearby allies.
A hybrid systemsimulation language similar to SHIFT and Lambda-SHIFT, written in Ruby and C. Combines numerical integration, state machines, and the breezy power of Ruby. To install: get ruby and then "gem install redshift".
XEIS is a graphical simulation of elastic interaction between surface defects in thin layers. It allows changing parameters in realtime while watching the simulation.
The RHSS is an open-source effort to develop a computer simulation of the game of hockey. With an expandeable computer manager module, a robust statistical module, plus a rock-solid game engine, it is expected to become the hockey simulator of choice.
Distributed computing simulationsystem. This is a bunch of programs acting as computers, proceses, devices, etc. that have to execute virtual programas in diferent ways.
Sodero born as my homework for Operating Systems in Universidad Tecnologica Nacion
Tourk is a framework for developing programming games, where two (or more) people write game playing code (like Deep Blue) and a controller puts the two against each other.
TimeSnake is (will be) a real-time, network capable game engine, kept modular to facilitate portability. Emphasis on keeping frame rate high, for a level playing field in competitive gaming. Dragon Fly is the first game using TimeSnake, a 3D fantasy base
ASSL (pronounced AY-sil), is a wrapper around CHP, an established async. process description language. This project provides a set of tools that aid the design, simulation, and synthesis of async. VLSI circuits. Common parser, independent tool projects