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This an application launcher for removable drives (although it can also be used as a normal application). Rather than organizing the apps as a list like the Windows Start menu, they are organized in a tool bar a bit similar to the Mac OSX dock bar.
A small programming language. [Discontinued in favor of Lua. There was not much difference except the syntax and the project went the same way most languages go: convenient but bloated.]
LuaDist is a CMake built module distribution and deployment tool for the Lua programming language. It aims to achieve zero configuration runtime environment for Lua modules and libraries be it source or binary.
A server for the game MineCraft made in C++. It is cross-platform, and entirely plugins-based with an advanced Lua plugins system. It will be very modular and customizable, as well as very optimized for speed and stability.
Cross platform OpenGL simulation/game engine based on the SDL libraries. Supports full HDR with deferred shading using multiple render targets under OpenGL. Post-processing effects include depth of field, edge map anti-aliasing, auto-exposure and shadows
The TORUS framework project aims to provide a complete application lifecycle management environment (from requirements to tests), supporting most common platforms and programing languages, and centered on one main concept: Think Once & ReUSe!
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Property/configuration mechanism for high-performance C++ applications. Similar to but more flexible than Java properties. Property settings provide type safety, expressive error messages and full-featured expressions. Based on the Lua language.
This project is to create a Change-Map of the UI in RoM, to make it easy to addopt and figure out how to addopt the UI changes into UI-custimization kit's and things like that.
Lunar aims to be a cross-platform engine geared towards developing two-dimensional video games. In addition to Lua-based scripting, planned features include support for interchangeable graphics, image and audio libraries, and a fully-featured editor.
Liquid PCB is a Computer Aided Design (CAD) application for designing Printed Circuit Boards. It is unlike any PCB CAD package you have used before. It has innovative user interface, and lets you create freeform tracks without any straight lines.
A generic game entity manager written in C++ with Lua bindings. In early stages atm. Game Entity System - Currently Seeking Additional Project Members.
Programs to assist players with the collection and management of profession recipes in the World of Warcraft game. It generates webpages of the missing recipes with links to thottbot to find them and of the recipes that they know. It's in Spanish.