A large, exotic world that doesn't passively revolve around the player, with a dynamic military/economic/political landscape to change, where NPCs behave with their own motives and can respond to any of a universal set of interactions you may pursue
A GUI based LUA environment for performing mathematical calculations. Comes with a syntax highlighting script editor and has support for plotting graphs. This project's GUI has been contributed from my commercial software, Viipe Keyboard Overdrive.
FreePOPs is a webmail to pop3 conversion daemon. It is extensible to support other webmail using the scripting language LUA. See the homepage for supported webmails.
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The LordKaT.com RPG Project is a community project built on LUA and the Love 2D game engine with the goal of creating a community driven ASCII-style Role Playing Game.
A Lightroom3 Plugin that compares the development parameters of two different pictures. A comparison between selected picture and a reference preset is possible, too. Similarities are not shown by design.
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Virtual Reality Chat (VRC) is developed using a framework (Yaf3D) which combines robust software libraries such as OpenScenegraph, Lua, ReplicaNet, and more. VRC provides text and voice chat in a 3D environment. YAG 2002 project is their home.
An API for the soda constructor application at sodaplay.com. Create models from scratch, or modify models that already exist. This API automates the tedious parts of model making so that you are only limited by your imagination, not your patience.
Engines of War brings you nonstop RTT action from the first second of the game. It is inspired by DotA's gameplay, but free content on the Spring Engine! Developers, check the trac page: https://sourceforge.net/apps/trac/enginesofwar/wiki/
UnBGameDev is a student game development project at the University of Brasilia/Brazil. Our main goal is to learn by means of producing small games using free technologies, such as Ogre3D, Lua and Microsoft XNA.
Project moved to: https://github.com/pedromateo/sdaver_qtlua_v2
Project moved to: https://github.com/pedromateo/sdaver_qtlua_v2
S-DAVER (Script-based DAta VErification), a lightweight framework to easily implement separate data verification within Qt GUIs and Lua verification rules.
This project implements a verification layer. It detects changes in the GUI and triggers verification processes to check data requirements. This layer also performs GUI interventions to enhance user experience. Rules are included in separate files.
Cerberus is a Garry's Mod gamemode that immerses you in a realistic simulation of a post-apocalyptic world. This gamemode will literally pull you into the third dimension of video games.
2D moddable wargame in the style of "Advance Wars" (Nintendo GBA & DS) games. Can be scripted in Lua. Uses SFML2, boost and luabind (and maybe Guichan).
The Zombie engine is an open source game engine and framework based in The Nebula Device 2, the open source engine from Radon Labs. Developed by Tragnarion Studios, it is mainly oriented towards the creation of multiplayer PC action games.
The ZFX-Comunity-Engine is a realtime 3D engine developed from the members of the ZFX-Community. It supports different render-APIs like D3D and OpenGL aud works on differents platforms like Windows, Linux, BSD and others.