Search Results for "delphi runtime code" - Page 46

Showing 1130 open source projects for "delphi runtime code"

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  • 1
    This compiler tries to detect pieces of code in a program that are not dependant and compile them in a way that the resulting code can be execuded in parallel on a runtime system built to support this. Only an experiment for my thesis.
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  • 2
    Is an introspective and customizable general purpose language; can be easily extended both in functions and syntax. Implements the idea that source code and program are equivalent, so it isn't compiled and the program source code can be modified runtime
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  • 3

    Interactive Menus / Flags Organizer

    related dynamical flags (command lines) organized within menus

    Command lines of computer programs are practical in many situation. Many variable values could be separated from the code and processed first at runtime through command line arguments. Some relations among these variables could exist, e.g. the presence of an argument could depend on the value of another argument. In this way, simple solutions would not be practical from a software Engineering point of view. This software is used for providing an efficient alternative for providing command lines in an organized structured way. ...
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  • 4
    Veroxa BPMS
    Indicus Software "VEROXA" (formerly code named as WMS Pro) is a web based Business Process Management Solution for project-based organizations to manage their business processes, functions, vendors, projects, project payments and a whole lot more.
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  • 5

    Lfant

    A small Game Engine project.

    Lfant is a small (so far) 3D game engine, rendered using OpenGL. It will be primarily aimed toward action games, but able to conform to other genres. The code uses an Entity-Component model, a bit like Unity3D, where Entities have a list of Components that they can access at any given time. These components "add" functionality to the owner Entity (albeit not directly). Examples of Components are Rigidbody, HeatTransfer, Inventory, MeshRenderer, ParticleSystem. The intent of use for this system is that most of the time you won't have super specific entities, only child or grandchild classes, but have many components that can be added, removed, or even swapped between Entities, at runtime. ...
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