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Menda is a lightweight Java Issue/Bug Tracking system.
It doesn't require a full J2EE server to run.
It consists of a server application, a web interface, a SWING client, and plugins for several IDEs (eclipse, IDEA).
rldapd is a LDAP proxy, that allows re-writing and modification of LDAP tcp-packages passing trough the server; thereby allowing to provide correct Namespace Information to a client, while the real LDAP server has incomplete posixAccount attributes.
Hotelbuster is a platform independent, isometric, tilebased, turn-based strategy (TBS) game. It implements the famous board-game Hotel in a clientserver environment. See the project website for more detail
The purpose of this project is to provide a set of Java tools to configure and to communicate with the eCos operative system. Configuration files parsing. Simple eCos C server and PC Javaclient with a RPC protocol.
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CruiseView is a java JMX client that allows you to view information on cruise control builds, as well as invoke JMX commands on the CruiseControl server..
A fully functional Java Chat client and server. Compatible with Microsoft Java. Contains emoticons support, scriptable chat robots, SQL integration, themes, and many other features.
Open-Source Media Asset Management System. Java-based, platform-independent, build upon a client-server-structure, using Hibernate for persistance and extensible Qualified Dublin Core for metadata storage.
Catalogo is a system for cataloguing resources on a web site. It allows semantic search of information on an intranet using metadata, RDF and ontology concepts. It provides a Catalog server (Java web applications) and a Catalog client (Firefox plug-in).
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MySQLProxy acts like a MySQL server. After authentication with the client it will try to connect with different auth credentials to a different server and forward all traffic between client and server.
Portknocker is an easy to use, platform independant port knocking client. Our aim is support one easy to use client interface that support most popular portknocking server implementations.
Lightweight chat client and server using JSP and Javascript only. 100% web-base and do not need plugins or client side installation. Deploy and chat chat chat!
Languages: C++ (client with Qt), Java. OS: Linux, FreeBSD, MacOS X, Windows. Card game preferance. Multiplayer server and clients. Optionally work with mysql.
The aim is to set up an instant messenger service (like ICQ, MSN,...) but totally in GPL licence. Server is written in Perl, the client side (GUI) in Java, and the submission form in PHP. See the README to know why poooms is different of others IM.
The Ursus project aims at creating a quick, scalable, and secure client/server framework written in Java. From daemons to multi-player games, developers will extend Ursus to create their own internet applications.
Client-serverJAVA based app for searching files on local file servers (ftp), client should work also as a multithreaded file-transfer klient with emphasis on power user usability (multiple transfers of single file, autoresume, search caches, etc.)
POT server/client is a program which connects multiple clients on seperate machines to a central server. The purpose of the central server is to administer various economic-related games/tests and obtains results from the user clients.
A library for creating client-server application over Bluetooth.Upon the JSR82 it has been created a simple API for creating Bluetooth application, without direct manipulation of BTAPI and its problem. Tested with JSR82 phones and with avetanaBluetooth.
FightLandlord is a traditional Chinese game played in nearly all parts of China. The program is written in pure java (j2se) with C/S model. Client side can be launched with applet mode or application mode. Server side is a pure socket server.
Jnfs (Java NetFileSender) is a small application with its own protocol (jnfsp) for sending a file from a jnfs client to a jnfs server through the internet.
Turn-based MMORPG written in Erlang (server side) and Java (client side) using the XMPP protocol for communication. Sanctuaire's goal is to maximise the game experience with tactical/strategical/economical/political and social actions and interactions.