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Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
TMDSnake3D is snake game in 3D, written in C++ with OpenGL, glut and Lua for configuration. It is pretty tricky to play it and it is more fun to write than play this game.
The ZFX-Community-Engine is a Realtime-3D-Engine developed by members of the zfx-community, a game- and 3D-realtime-graphic programming board. It also offers a toolbox to develop games like state-machines, scripting and handling user interaction.
Quasar is a strategy game engine, built in .NET. It uses Mogre for rendering, LuaInterface for scripting, MyGUI for user interface and OIS for user input.
Greyhound Lua is a distribution of Lua intended to be used for the FIRST Robotics Competition. Teams can use this to write their robot code in Lua. Greyhound Lua is in no way endorsed or sponsored by US FIRST.
A simulation engine which allows the realtime 3D visualization of Biblical locations and events. Custom scenes and studies can be created by the user and submitted to the online library. An essential tool for study and entertaining to use.
Wenli's Tools is an addon pack for Garry's Mod that includes several tools that are specifically designed to make building contraptions faster, easier, and more precise
This is just a basic edit of the current DarkRP. Being used Publicly on Many servers. This will just be an Edit for servers to use. Will have many mods, SWep packs etc.
StrixDB is a RDF store supporting SPARQL, SPARQL/Update and SPARQL/Protocol. This RDF graph database could be used standalone (as a Lua Module) or with httpd (Apache Web Server). Provides inference capabilities through Datalog rules.
There Is No Tomorrow is a side scrolling platform jumping game. It has an unusual world topology and some trading game mechanics. It uses SubCritical for various parts and is written in Lua.
A project aimed at toddlers that see you using your keyboard and want to do the same. In its current configuration this project will display an item, word and say the word in relation to what key has been pressed.
Luabridge has moved to GitHub and is now being developed by Vinnie Falco: http://github.com/vinniefalco/LuaBridge
Luabridge is a lightweight, dependency-free library for exporting C++ functions and classes to Lua environments. It uses standard-compliant C++ template metaprogramming and is written against Lua 5.1.2.
Create macros, control and simulate keyboard and mouse events with LUA scripts; also supports remapping of keyboard, game controller, and mouse events.