Showing 757 open source projects for "game ui"

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  • 1
    KlayGE is an open source, cross-platform game engine with plugin-based architecture. It provides a framework to make game development, testing, porting as simple as possible.
    Downloads: 6 This Week
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  • 2
    Palladium-OS

    Palladium-OS

    An AOSP based ROM focusing mainly on Customisation and Simplicity.

    Palladium OS (abbreviated pdOS), is a Custom ROM based on Android 11 and the element palladium. Android 11 is the most significant Android updates feature-wise after Android 9 while the element palladium is all about Non-Reactiveness ( Stable), Absorption Capacity ( Abundant Features) and Reaction Time ( Speed at its finest). So, it isn't yet another ubiquitous ROM. pdOS is speed and stability at its finest. But the game-changer here is that this is a community-driven OS. Anyone can request...
    Downloads: 1 This Week
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  • 3

    jWorldcup

    Bet webapp (not for money) focused to international soccer events

    This project is already inactive . Its successor is located at GitHub. Search for jworldcup-be-sb (backend) and jworldcup-ui-an (frontend). There is always an online production release during main soccer international tournaments at https://worldcup.zematix.hu where you can play at once without any installation procedure. Now let's go back to the old summary... jWorldcup, abbreviated Worldcup, is a simple bet game webapp focused to the main football (soccer) international events...
    Downloads: 0 This Week
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  • 4
    Vivid3D-Sharp

    Vivid3D-Sharp

    Modern 3D engine and IDE written using C# and C++.

    Modern 3D engine and IDE written using C# and C++. Vivid features all the required functionality to write modern apps ang games. Including a fully working custom GL UI called "ResonanceUI". It features lighting and shadows(Unified) and can even embed and playback videos via FFMPEG, in the UI or full screen, with fully synced audio+picture. It offers two scripting solutions: C# and a custom language called VividScript, which is an OOP style language. The Editor is based on other modern...
    Downloads: 0 This Week
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  • 5
    AllTheHaxx

    AllTheHaxx

    Alternative Teeworlds Client with many exciting features!

    A modified client for the open source online multiplayer game Teeworlds, featuring a Lua API. Other highlights include smooth UI design, an identity management system, A* path finding for race maps and a great customizability.
    Downloads: 0 This Week
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  • 6
    AssaultCube Reloaded

    AssaultCube Reloaded

    A fun realistic multiplayer free-and-open-source first-person-shooter!

    ACR is a fun realistic multiplayer free-and-open-source first-person-shooter! This project has moved to GitHub. A mirror of releases is here.
    Downloads: 13 This Week
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  • 7
    Fork

    Fork

    Fork is a Minecraft Server Manager GUI for Windows

    THIS SITE IS NOT UPDATED! VISIT: https://github.com/ForkGG/fork for updated information. Fork is a free Minecraft server manager GUI designed to make server hosting easy and fast. Features allow automatic server restarts and backups, hardware statistics like CPU usage, player management and much more...
    Downloads: 1 This Week
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  • 8
    Frank Engine

    Frank Engine

    A 2D game engine and level editor

    Frank Engine is a game development framework with a built in editor written in C++. The goal is to be a fast way to create large open world 2D games with high quality graphics. Everything necessary to create a fully featured game is included: physics (Box2D), rendering (DirectX), level editor, dynamic lighting, particle system, sound, music (Ogg Vorbis), gamepad input, GUI, and debug console. The code is fairly well documented and includes simple starter projects build on.
    Downloads: 1 This Week
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  • 9
    VividEngine2

    VividEngine2

    Vivid Engine 2 is an open source 3D Engine coded using C# and C++.

    Vivid Engine 2. Rewrote from the ground up. Vivid Engine is a 3D engine, and several tools to facilitate the creation of apps and games for Windows and soon XBox One+. You can support development of Vivid3D Via patreon - https://www.patreon.com/vivid3d With the above, you can achieve both 2D and 3D games, with advanced rendering techniques with minimal fuss and set up required. All pixel shaders are already coded and a part of the engine. And of course, you can easily extend and add...
    Downloads: 0 This Week
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    The Secure Workspace for Remote Work

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    Venn is a secure workspace for remote work that isolates and protects work from any personal use on the same computer. Work lives in a secure local enclave that is company controlled, where all data is encrypted and access is managed. Within the enclave – visually indicated by the Blue Border around these applications – business activity is walled off from anything that happens on the personal side. As a result, work and personal uses can now safely coexist on the same computer.
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  • 10

    SmartBody

    Character animation system for games and simulations.

    ... or prerecorded audio * Gazing - robust gazing behavior that incorporates various parts of the body * Nonverbal behavior - gesturing, head nodding and shaking, eye saccades - Online and offline retargeting of motion - Automatic skinning and rigging SmartBody is written in C++ and can be incorporated into most game engines. SmartBody is developed at the USC Institute for Creative Technologies from the Character Animation and Simulation group: http://cas.ict.usc.edu
    Downloads: 3 This Week
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  • 11
    Agar

    Agar

    Cross Platform GUI Toolkit

    Agar provides a base GUI framework and a standard set of widgets from which graphical applications can be built which run natively under X11, Windows, MacOS X, SDL and others. It takes advantage of texture and GPU acceleration wherever available. Agar can also attach to an existing framebuffer, SDL or OpenGL context and operate as a self-contained window-manager. It includes a standard library of general-purpose widgets, and is also designed to be extended externally. New widgets can be...
    Downloads: 1 This Week
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  • 12
    retroarch-ifjoy

    retroarch-ifjoy

    Script to start Retroarch w/ different config depending on joystick

    I love Retroarch, but something that always bothered me is that 6-button users are treated as second class citizens. Of course you can create core/game specific remaps, but sadly there are no device specific remaps. When you create a remap that works well with a 6-button fighting/Saturn gamepad or an arcade stick, it will suck with a 4-button gamepad, and vice-versa. It's impossible to create a single remap that's perfect for both 4-button and 6-button gamepads. I had to do...
    Downloads: 0 This Week
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  • 13
    UniRx

    UniRx

    Reactive extensions for Unity

    ... is a library for composing asynchronous and event-based programs using observable collections and LINQ-style query operators. The game loop (every Update, OnCollisionEnter, etc), sensor data (Kinect, Leap Motion, VR Input, etc.) are all types of events. Rx represents events as reactive sequences which are both easily composable and support time-based operations by using LINQ query operators.
    Downloads: 0 This Week
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  • 14
    InfiFly 3D

    InfiFly 3D

    InfiFly a ML based 3D game.

    This is the 3D game. There is space ship and your aim is to control the ship using hand movement(left to right, & right to left) and prevent the ship from hitting the asteroids and. Every level has different environment for create optical illusion.
    Downloads: 0 This Week
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  • 15

    SteamPipe

    Allows creation of Start-Menu-compatible shortcuts to Steam games.

    Because Steam game shortcuts are URLs, it's not possible to add them to the Start Menu. SteamPipe is an approach to solving that problem. It works by creating regular Windows shortcuts that link to itself, but which also include the Steam game ID. When you use the shortcut, SteamPipe passes the game ID to Steam to start the game. How to use: - Start SteamPipe, drag a Steam game shortcut into it, hit the button. - Or just drag a Steam game shortcut onto its icon. - In either case...
    Downloads: 0 This Week
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  • 16
    Trepidation is an open source first person shooter based on the IOQuake3 engine. Trepidation was a project originally conceived on April 9, 2006 with the intent to build a free first person shooter with a sci-fi theme. The idea was initially developed by members of the Star Trek Elite Force gaming community. The project disbanded before the game was complete sometime in 2008. The game includes: 16 multiplayer levels (maps). Many quake 3 maps have also been tested and work with the game...
    Downloads: 2 This Week
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  • 17
    hyper3DGE Project

    hyper3DGE Project

    3D-Accelerated open-source DOOM engine

    As a continuation of the EDGE Project, hyper3DGE gives the end-user more power from the most advanced alternative DOOM engine - combined with portability to most systems, including game consoles.
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    Downloads: 11 This Week
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  • 18
    The F.L.A.M.E.S Game

    The F.L.A.M.E.S Game

    Find your relationship with your dream partner.

    Find your relationship with your dream partner Friend, Love, Affection, Marriage, Enemy or Sibling (F.L.A.M.E.S). The F.L.A.M.E.S Game (a love calculator) is a fun way to check your relationship with your dream partner. The game uses an algorithm to compare both the partner's name and determine the relationship. Please note that this game is built for pure fun. The results shown in the game are not real and if reflecting real life relationships are purely coincidental. User discretion advised.
    Downloads: 0 This Week
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  • 19
    JayMontana36 Pre-Built Minecraft Servers

    JayMontana36 Pre-Built Minecraft Servers

    Free Minecraft Servers tweaked for a lag-free experience!

    ..., Windows, and Mac OS X. - Officially supports the MineOS Web UI created and owned by Will Dizon (this project however, is not affiliated with the MineOS Web UI nor William Dizon).
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    Downloads: 4 This Week
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  • 20
    Magic Lantern

    Magic Lantern

    Build Cross-platform Applications

    Magic Lantern is a framework for developing multimedia applications. It is designed to be a cross-platform solution for multiple targets such as desktops, game consoles, mobile devices and set-top boxes.
    Downloads: 1 This Week
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  • 21
    Imagine Engine

    Imagine Engine

    A project to create a blazingly fast Swift game engine

    Welcome to Imagine Engine, an ongoing project that aims to create a fast, high-performance Swift 2D game engine for Apple's platforms that is also a joy to use. You are hereby invited to participate in this new community to build a tool with an ambitious but clear goal - to enable you to easily build any game that you can imagine. Imagine Engine uses Core Animation as its rendering backend - just like Apple's UI frameworks like UIKit and AppKit do. By leveraging the power of Core Animation's...
    Downloads: 0 This Week
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  • 22
    VividEngine2OS

    VividEngine2OS

    Vivid Engine 2 is an open source 3D Engine coded using C# and C++.

    Vivid Engine 2 is a open source 3D engine with full integrated OpenGL UI.
    Downloads: 0 This Week
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  • 23
    An extremely scriptable high-performance game engine suitable for building large streaming games with realistic graphics/physics in a seamless mixture of environments with broad gameplay opportunities.
    Downloads: 0 This Week
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  • 24

    Time Travel sim

    Simple animation of a journey at light speed

    A rudimentary user interface I created as basic idea to develop a 2D adventure game in which the player traveling back and forward through the space-time to avoid the alien invasion on the earth. UI needs to be completed. Totally useless fun project. But feel free to enjoy it and help grow it.
    Downloads: 0 This Week
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  • 25
    Pokemon Unity

    Pokemon Unity

    A framework to build Pokémon RPG games

    A framework to build Pokémon RPG games. I use IIcolour Spectrum's original Pokemon Unity as a base with Herbertmilhomme's framework. So far, this project use wrapper ( Legacy <=> Framework ), and in the future, I want to remove the wrapper. This project is playable, but it has some issues and some features are disabled. Use Unity Hub or Editor to import this project's folder (/Pokemon Unity). Build and run the project. There are also demos for Windows, Linux, and Mac zipped in Releases!...
    Downloads: 8 This Week
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