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This was going to be a top-down space game (with an Asteroids-like perspective) with customizable ships. Almost nothing major was accomplished, however. If anyone wants to continue this, be my guest, but you'd be better off just starting over.
Prequel to my game Plague-RPG, Plague: The Outbreak is built in Python and is a open world based texted based RPG set in the start of a Zombie Outbreak. The player can go anywhere in the world looting and rebuilding, each world is generated randomly.
Neitris is a competitive, network multiplayer version of Tetris. The game features lots of bonuses and powerups used by players against their "victims". Only the best, fastest and smartest one will stay alive in the end....
Terminal Delusion is a project to build a game that will be fun to play, have a good storyline, humour, music and atmosphere. Possibly not very good graphics at first. And it will be written in Python.
Plus: all content and tools under an open license.
An open source pack of arcade games, written in python with pygame. An asteroids clone (known as Komet Busters) and a game of pong is under construction. They will have standardised menu screens.
ika is a game engine designed to allow one to make a console style RPG with a minimum of code, while allowing one who is willing to code an impressive level of power over the look and feel of one's project, thanks to the embedded Python interpreter.
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This half way finsihed project is a rigid body simulation without constraints and has its own algorithm to calculate the forces which act on the plane. It was the practical part of my gymnasium thesis. Documentation can be downloaded (german).
Command-line interface Adventure RPG. (this project is set inactive because all the development source code on my hard disk gone. sorry for the inconvenience)
D&D 4e Turn Tracker, supports conditions and durations.
Allows user-added creatures (monsters or PCs), and displays stats, including powers and stats. (Monsters not included for copyright reasons)
The BUG Mod (Beyond the Sword Unaltered Gameplay) is a mod for the popular TBS game Civilization IV: Beyond the Sword. This mod adds many interface enhancements that aid game play without modifying the rules or providing hidden information.
XNova Redesigned is beign Developed using the XNova source code as a base and is designed to provide support for the new OGame skin.
Visit http://www.SurfSoftware.net for the latest version and information!
Interactive history of opening the moments in Life / Death. Science fiction adventure fox in Sleepy World will plunge into a mini world filled with logic puzzles amusing dialogue and the search response to the question what is real in this life.
The Model Operations Processing System (MOPS) has been designed to assist operations on model railroads. It has the look and feel of mainframe systems that would have been in used in the late 20th century.