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An opensource game engine programmed in Java with LWJGL as a OpenGL interface. It's main desired features are great design, multithreaded for diferent systems, and easy of use with LUA (or Jython) scripting language and XML config files. There may be so
The Optics Project on the Web (WebTOP) is a 3D, interactive computer graphics system that visualizes optical phenomena. Its purpose is to help instructors teach and students learn about optics. It is a platform independent Java application that uses X3D.
The MuDiSP3 is a set of C++ classes acting as a framework for the execution of Digital Signal Processing (DSP) simulations. The entire simulated system is represented by a "System" class which inherits his properties from a general purpose DSP. The user c
A small net-game with 2 teams running throught a
layrinth to find the startroom of the other team.
The first team in the other startroom wins.
There would be features like:
chat with other players, colleting points,
view a lab-map, set orientationpoi
The goal of this project is to create a series of tools for Divers.
Some calculation:
CNS = Central Nervous System Health. EAD = Equivalent Air Depth, END = Equivalent Nitrogen Deep, Nitrox calculation, PpO2 calculation, OUT = Oxygen Unit Toxic
FOSDET (Fiber Optic System Design Education Tool) is a simulation program that teaches Electrical Engineering students the fundamental concepts of designing fiber optic communication systems.
OgreHaptics aims to create a library to simplify the integration of commercially available haptic interfaces in the Object-Oriented Graphics Rendering Engine (OGRE).
A shareware game called begin was released in 1984: a tactical starship game with a good AI and fair rules (the computer had no advantage) I've hacked assembly code to make it a multiplayer game, so that folk can challenge each other rather than the AI.
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The main goal of this project is the development of an IFX Transaction Switch that handle particular devices like an ATM (J/XFS compliant), POS in the future, and other devices that speak a common language: IFX
Ocean Empire is a reimplementation of the famous DOS-game Ocean Trader. Though it is not completely identical to Ocean Trader, it will have many more options, which offer more game features to the user.
Web-based dynamic system modeling tool for online nonpoint pollution, hydrology, and water supply planning. Supports HSPF, CEQUAL and GWLF. Web Hydrology Object model is object oriented, with user definable equations, linkages and remote data queries.
SiGeM is a Memory Management Software Simulator developed by Padua University's students. This software's goal is to show how processes can use memory pages, with a lot of scheduling policy provided by user configuration, in a multi-programmed system.
Modyna is an open source application to model dynamic systems and simulate their behaviour. Modyna lets you define a system visually. It automatically builds the equations to simulate the systems behaviour. Simulation results are shown as graphs.
Iridescence is a hovercraft simulation with graphics in the spirit of the playstation game, frequency, and with some harkening back to spectre and bzflag.
Hardware Simulation and Vitualization Environment: Unfortunately I have lost my source code in a freak accident (My roommate dropped a bed onto my laptop) for this project. Please be patient and visit http://devsoft.ath.cx/crisis for more information.
Particle Toy is an Lua extended particle systemsimulationsystem. It is implemented in C/C++ and algorithms are scripted in Lua. A patterned version of Particle File, which was implemented by famous Seumas McNally, is provided as an example.
Archive files by date. Scans the folders, and archive them by dates. Features: 1. Simulation -- allows user to see what will happen before it commits 2. Progress bar -- a separate thread running a progress bar.
UniVeCS is a generic vehicle combat turn-based game system simulating a broad range of vehicles from starships and giant robots to cars and tanks in both single player and networked multi-player modes.
TankCoders is a project which consists in the development of a Networked Virtual Environment 3D for war tanks battle simulation. The tanks of the battle can be controlled by autonomous agents written in AgentSpeak(L) language from Jason interpreter.
ciperf is used to calculate the -b and -l values for iperf in order to produce a chosen udp packet throughput (overhead = 51 bytes) in respect to some variables which may change the calculation of the parameters (e.g. computers, links, ...).
Simulates a Student's Situation as She Survives Software School, SYS University. Inspired by System Shock 2, Set on a college campus instead of a SpaceShip. !Scary. Stays true to the !!Shock Spirit. Don't think you're Safe just because you pressed 'S