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Open Source Particle Image Velocimetry and PIV Analysis
OpenPIV is an initiative of scientists to develop a software, algorithms and methods for the state-of-the-art experimental tool of Particle Image Velocimetry (PIV) which are free, open source, and easy to operate.
yaka engine is a Game engine. Base - OpenGL Features - Texturing - Making Basic shapes, Manual mesh - Loading 3d objects (format - MD5) - Rendering animation - Physx (Nvidia PhySX sdk binding
Very simple and stable C++ game framework. This is the base of a new game engine based on the irrlicht rendering engine. Every feature can be easily removed if unwanted. Look features at project homepage. IrrSolid does not work on 64 bit systems
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Whether you want full self-service analytics or simpler multi-tenant security, Qrvey’s embeddable components and scalable data management remove the guess work.
We have built a general particlesystem for wonderland, and used it to simulate several natural phenomena like rain, snow, and fire.etc. Other developers can easily use our work to built their phenomena satisfying their own needs in wonderland
Ethanon is a 2D game engine focused on the recent video cards for hardware acceleration and shader effects. The engine provides high-quality light an shadow effects with an easy visual interface and a simple and direct scripting system.
A royalty free BSD licensed mobile device targeted 2D/3D game engine written in C/ObjC using OpenGL & OpenAL. Blender export scripts, png/pvrtc/ogg/ttf/bmp/wav loaders, XML asset manifesting /w desktop editor, Lua scripting, supports iPhone SDK.
IrrWeatherManager is an easy-to-use weather management system for the Irrlicht rendering engine.
Having weather in your game has never been this easy!
Please visit the Skyreign Software website (below) for more information.
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EditIrr is a scene editor for the Irrlicht engine. It supports plugins for custom scene nodes and animators. It also has a material editor, and supports user data on any scene node.
All pairs n-body simulation of electromagnetic forces on charged particles, adapted from Nvidia SDK 3.2 sample. Uses Lorentz force from EM fields via the Biot-Savart law for moving charged particles (uses relative velocity). Relativistic.
iSDGE is meant to be a free next generation 3D game engine for mobile devices supporting OpenGL ES 2.0. It is very easy to use, extremely flexible and fast. iSDGE is mostly written in C++ and currently comes with an Objective-C binding for iOS.
ManFieLd is an easy-to-use framework to develop filtering applications for Distributed System, relieving the burden of the developer to write the support code for the filtering methods.
OpenSGToolbox is a collection of libraries that extend features on top of the OpenSG library. These features are: User Interface ParticleSystem Animation Input Video and others.
Particle Toy is an Lua extended particlesystem simulation system. It is implemented in C/C++ and algorithms are scripted in Lua. A patterned version of Particle File, which was implemented by famous Seumas McNally, is provided as an example.
PPIV is a parallel software application used in Particle Image Velocimetry (PIV) analysis. The software will compute the vector field for one image pair or multiple image pairs. PPIV can run on a single desktop machine or in a cluster environment.
Java Open Particlesystem is a Java based particlesystem simulation library. Is has a GUI, done in SWING to build your own particle systems and save/load them. The file format is a simple zip file with a XML file inside. It has a Swing Editor too. The p
QParticles is the QBlock particlesystem creation tool. Particle systems can be created and modified in real-time, then saved to a file that can be loaded into your QBlock game.
This project is a pure Java implementation of an MMORPG / mud, server and client. It is a fully persistent world, backed by a MySQL datastore. Features NPC AI, shard-level scalability, and persistent items, and a particle attack system.
6DX is a COM-based 3D Engine for windows using DirectX. It features outdoor / indoor rendering, collision detection, portal-based visibility system, particle & effects system, sound, and its own internal GUI. Create 3D apps in VB6, Delphi, VB.NET or C++.
A fork of Sauerbraten/Cube2 (sauerbraten.org) with several multiplayer modes, online map editing, dynamic mapmodel physics, enhanced particle effects, unique weapons and powerups, and more. This project is currently not under active development.