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A little (and simple) Java2D (possibly OpenGL later) JavaGameEngine. As the first set of parenthesis indicate, it is simple, but heck, if it works and is easy to use, what else do you need?
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Friendly Object-Oriented Game Library , 2D JavaGameEngine based on Slick2D and LWJGL.
This library was designed for students and primer Java programmer.
JTres3D is a tetris clone build with Java3D. It is designed for offline playing on any system which runs java and java3D. Until now it is possible to play a classic tetris game in a 3D environmet and move around the game court.
The aim of this project is to create a football (NFL-style) game. Initial development will focus on developing match engine. Do not expect releases while project is in Pre-Alpha.
Marmalius est un projet de jeu 3d (isometrique) multi-joueur comprenant un serveur et un client Pour l'instant seul le serveur est en developpement. Le projet Marmalius est un projet open source d'un jeu ressemblant a Runescape
A simple 2d rendering engine written in Java that is ideal for board or strategy games. This project is in active development, so expect updates often.
Main task of this project is to provide java3d scene loader for Bioware Neverwinter Nights(c) game models. It also covers some utilities built on top of it - animation preview, model optimalization and convertion, skinning preview etc.
Using C++, STL, OpenGL, SDL, Box2D and ODE. This project strives for platform independance, code readability and speed. The main target is to provide a convincing driving and physical simulation through the use of ODE at a reasonable frame rate.
College football simulation engine. We're building a simulation engine that realistically simulates college football games. The engine will be written in the Java programming language and freely available for commercial or non-commercial use.
SmartRummyQ is a 3Dgame in network based on RummyQ boardgame, it has been delevoped in Java using Frameworks such as Java Monkey Engine (JME), Remote method Invocation (RMI), and substance as a look and feel.
This game is the generalization of the classic Battleship game to a n-dimensional grid. Rules are the same as the classic game and boats are always unidimensional, but ships can be set in a linear (1D), square (2D), cube (3D) on n-hypercubic grid.