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Kokatrix is a system for building 2D single-player roleplaying games written in Objective Caml. Main features are a graphics engine, a mapeditor, scripting system and tools for generating large worlds.
openshooter is a first person shooter written in C. It uses the GL library and runs on Windows and Linux/Unix SDL. It currently has map support with a 3D mapeditor. openshooter will have a collision detection, network support and much more.
EgoMap is a mapeditor for the open sourced game Egoboo. It provides many tools for easy map building, and also includes a random map generator for getting started.
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Empire of Angels is an RPG sited in a fantasy-style manga world. What makes it special is the ability to create MODs using a scripting language and tools like a mapeditor.
This project provides tools to ease playing MUME, a Tolkien-based MUD. Currently available :<br>
- mapper, a mapeditor (Successor of Gray's)<br>
- two MUME clocks (C and PHP)
OpenMatrix is going to be a universal game engine that will allow for unlimited map sizes, the more servers there are the bigger the map can be. Users will be able to drive fly walk shoot etc all in the same game. There will also be an editor.
GalaxyView is a turn viewer for Galaxy, a multiplayer play-by-email game of interstellar war. Features include a map with detailed information, a ship designer, a move editor, turn report charts, a battle simulator, forecast, history and help.
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A tile based game engine for Windows/DirectX designed to simulate the best features of Super Mario Bros. 1, 2, and 3, while adding a map / entity editor and networked play.
TheTool is highy customizable mapeditor(based on QT) which can be extended via LUA scripts. A first implentation is ready and can be published to the public. The editor is the perfect tool who wants to design some 3d games but don't have time to write
S.F. Bike Map is an application for finding the optimal bicycling route between the hills of San Francisco, complete with route directions, route maps, address finder, and mapeditor.
PyCarge is a cross-platform opensource console style RPG engine written in Python. It has a built-in character and mapeditor. RPGMaker-like macros ~and~ full scripting cabilities are included. Allows custom character and tileset sizes.
Z-Tile is a simple tile and mapeditor to be used for the creation of tile based games on any platform. Programmed in java with a UI specifically designed for the Zaurus.
Z-Tile can be used to create both tiles and maps for games.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with mapeditor/world builder.
A Map Server, Viewer & Editor partially implementing the W3 standards for GML & SVG with some extensions to aid in designing and maintaining the PSTN cable networks (and other networks) in city scale.
Height MapEditor is a program meant for editing, generating and manipulating height maps (terrains) that can be used in terrain rendering engines, or even as clouds.
Pure Java tile based mapeditor. A Cross platform, multi-language tool to create a map file for 2D/3D applications.<p>Un basado en azulejos redactor de mapa en Java. En plataformas múltiples, y idiomas múltiple crea mapas para aplicaciones de 2D/3D.
*Project on hold* Gather Ring is a remote RPG platform for table top games (like D&D tm and BattleTech tm). It will give the player a basic set of tools to play those game over a Lan or the Internet. Tools include a game map, mapeditor, dice generator
recent 3DE is a freeware 3D-Engine which includes an easy to use Map-Editor, Quake 1/2/3 as well as full Multiplayer support. DirectX 8 based. The full source code is also available.
BlackFish is an open source isometric game engine written in C++ for the MS windows DirectX7 platform. It runs in 800x600x16 graphics mode, either windowed or full screen. A custom mapeditor, called EditFish, is included.