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J2J provides an intuitive way to convert Java to JSON and JSON to Java. Annotate any Java class then use JsonWriter to emit JSON from java or JsonReader to convert JSON to java objects. (source code and tutorial included) Version 2.0 in development.
The project will provide a Cocoa framework to interface OpenGL in a more OO-fashioned style. It is not meant to be the fastest code possible, nor to leverage all the power of OpenGL, but to give developers a easy way to start working in 3D
****** NOTE: This software is outdated! You should use software implementing the latest versions of the WITSML standard. See http://www.witsml.org/ and http://www.jwitsml.org for more info ******
This is an SDK for developing WITSML Java clients (version 1.2, 1.3, and 1.4).
The code contains everything you need to easily connect and retrieve data from a WITSML server.
More information (tutorial etc) can be found here: http://www.jwitsml.org
This is for the development of the RSCD_v4 server daemon. The code is GPL licensed. This code was black box reverse engineered and does not contain any copyrighted intellectual property.
Scriptable, skinnable, extensible and relocatable 3D action puzzle game written in C and Lua for Microsoft Windows, GNU/Linux, Mac OS X and FreeBSD operating systems. See video of the tutorial mission: http://www.youtube.com/watch?v=3lEqXKJjumU
Tutorial to teach people how to play game of Go (see http://en.wikipedia.org/wiki/Go_%28game%29). Does not use any words - only numbers and animations.
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MighTyD is a prototype for demo puposes & the first implementation of the temporal database model devised by Nikos Lorentzos, Hugh Darwen & CJ Date. It uses Tutorial D as its language & PostgreSQL for storage & is compliant with the The Third Manifesto.
Professional double-entry accounting ledger with advanced reporting and analysis. Fully documented and instant context help on every field. Tutorial included. Streamlined for very easy installation and a simple, friendly and intuitive user interface.
This small java library is designed easily to create and run step-by-step tutorials in java guis. A tutorial is described in xml and can be easily created with the shipped editor. Localisation and included resource (html, css, images) are also supported.
SPACS is an extension for Macromedia / Adobe Flash that automates flash tutorial creation. Using the SPACS panel, users submit a sequence of images, define hotspots which trigger question / answer sets, and outputs a flash file.(http://tinyurl.com/af6og5
ThePythonGameBook project is a free wiki book about open source game programming with python. Please visit the official homepage at http://ThePythonGameBook.com For historical reasons, some early example games of the book project are hosted on sf
Database server abstraction layer for PHP. Interact with database server without writing single line of SQL. Makes easy and stable dynamic SQL generation. Now supports MySQL. Video Tutorial: http://www.youtube.com/watch?v=ZzYvgiS_p4o
This is a C++ implementation of Puyo Puyo, a Japanese computer puzzle game of 1991. It uses Qt and Boost Graph Libraries and some design patterns and works with any platform on which Qt is available. It can be used as a tutorial for learning game design.
CGTutorial is a computational geometry tutorial written in Java. It implements various CG algorithms and animates some of them. A library of CG methods and data structures is provided, in the form of Java packages.