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The aim of this project is to facilitate the development of open source software for the acceptance testing of commonly used PET (positron emission tomography) systems in accordance with published NEMA standards.
A shareware game called begin was released in 1984: a tactical starship game with a good AI and fair rules (the computer had no advantage) I've hacked assembly code to make it a multiplayer game, so that folk can challenge each other rather than the AI.
FusionViewer is a medical image display application designed for flexible display and interpretation of aligned image volumes. Its primary purpose is to display dual-modality PET/CT images. The project is now in Beta stage.
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AGISim is a framework for the creation of virtual worlds for artificial intelligence research, allowing AI and human controlled agents to interact in realtime within sensory-rich contexts. AGISim is built on the Crystal Space 3D game engine.
Natural Evolution is a slow process. Today's computing technologies give us a chance to accelerate and explore it. The goal of this program is to provide hand-held evolution.
I already created some versions using Mac OS X's Cocoa environment.
The OpenSceneGraph (OSG) is a cross platform C++, OpenGL based library for real-time visualization, with uses such as vis-sim, scientific modelling and games.
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SGL is a cross-platform, C++, scene graph API for real-time visualization (e.g., vis-sim, gaming, scientific modelling, GIS apps). It manages all the data needed to render a 3D scene using OpenGL.
Based on a C++, crossplatform (Linux and Windows for now) OpenGL 3D engine, this game aims to combine the intellectual interest of open-ended space simulations with the action-oriented fun of first person shooters.
SSF aims at providing an easy to use and efficient framework for physics sim & visuals in small scientific simulations in real-time, as well as games, which are inherently real-time applications.
The goal of this project is to create a (tribute) new 3d version of the Namco's original RallyX / New RallyX using SDL and OPENGL, the planned platforms are Linux and Windows, There are three goals in the project. the first goal is trying to create a sim
Slime Simulator is an artificial life sim written in Perl which will mimic several properties of cell-based life, including inheritance, mutation and evolution, osmosis, movement and competition for resources.