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A customaizable .NET music player implemented in C# over the FMOD sound engine. The main porpouse of the project is help organize personal music libraries and improve the listening experience.
An 3D space ship game, as a re-make of the original space invaders.
Using 3D models for the ships, and raw terrain files.
It is an Ogre 3D based project, Ode library for the physics,
FMOD for the music layer and RakNet for the network layer.
A Framework for air guitar based applications. Code settings...
- language: C++
- used IDE: microsoft visual studio 2005
- libs: FMOD, OpenGL + GLUT and DsVideoLib
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GLScene for Delphi 2009,with almost all bugs removed. 1.GLScene-OpenGL 3d Library (wich is GLSCENE2009). 2.GLScene-Bass manager 3.GLScene-Fmod Manager 4.GLScene-ODE Manager 5.GLScene-SDL Driver 6.GLSCene-CG Shaders.
Hobbit Engine is an easy to use engine focusing on sound affected graphics.
It is based on SDL and FMOD. It is module based, meaning you can make smaller executables.
FMOD.net is an implementation in .net c# for the FMOD sound system.
Its possible to play a sound using only 3 lines of code!
Its possible to create DSP functions by yourself using c# or other .net languages.
You can play just many sounds as you want.
CPPMP3P is a command-line interface C++ Mp3(also Wav and Ogg) Player written in C++ using FMOD sound libraries. He runs on Windows and Unix. I'll provide to make it compatible on Mac OS too. It's free and above all open source. Enjoy!
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A simple puzzle made with C++, SDL, FMOD Ex and some Lua script. The game objective is to complete the path between the starter and finish points by moving the blocks (runes).
This is a library using SDL and FMOD libraries, that help managing SDL's surfaces and FMOD's sounds. It also include a process, a state manager and a internal window maker (using some sort of skins).
SwFMOD is a fully featured audio subsystem for Unreal Engine 1 games, Deus Ex in particular. SwFMOD is based on FMOD, a cross-platform audio library offering high-quality, high-performance, hardware-independent, 100% software audio mixing.
JavaAmp is an clone of the well known multimedia player Winamp written in Java. It uses the Lightweight Java Game Library (LWJGL) and FMOD for playing music and visualizing it.
Wheels of Steel is software for mixing and sequencing music files such as MP3 or OGG. It is written in C# using Gtk# for GUI stuff to make it cross platform. It uses the FMOD library for sound output.
CL-FMOD is a set of common lisp bindings to the fmod
sound library. The bindings are completely written
in lisp, with the help of the UFFI common
lisp library for portability.
Jump n' RotN is 2D arcade, physics-based game which is very hard to categorize in 254 letters :-) Description is available on its homepage. Jump n' RotN uses: SDL, OpenGL, FMOD, SDL_Image, SDL_TTF, SDL_Config and TinyXML libraries.
The Zeus Engine (TZE) is open-source 3D engine with Ogre for rendering, ODE for physics, CEGUI for GUI and abstract interface for sounds (OpenAL, FMod ...). It provides good linkage of all those elements and offers even more ...
Eclipse is a 2D game engine based upon SDL and FMOD to allow the greatest freedom across multiple platfoms. Designed to be easy to use Eclipse will take care of the mundane tasks and let you get on with the most exciting part - creating your game!
emuSICK is a free multiplatform radio automation system based in the QT framework from Trolltech and the best wonderful FMOD sound engine. It allows to play multiple playlist grouped in blocks of time. You should use it in Linux, Windows and Mac.