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Viola is an interpreter for Z-Machine games, like those created by Infocom, written in Python. It will have full support for all eight Z-Machine versions, and the blorb resource format.
This project will provide tools mostly written in python, that will enable generation of bookmark to be able to use konqueror, as you would use synaptic, to get information faster on a package you want.
paklib provides easy-to-use pak-file access for the well-known Quake 2 PAK files.
It consists of two files and is easy to use in your source code.
It is written in pure C and makes only use of stdio.h, stdlib.h and string.h
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Evil Pandy 3D - an overhaul of Duke Nukem 3D using the source code provided by 3DRealms. The objective of is to improve upon the interface and gameplay, and to apply these changes to a new game in Duke style. -- It`s not a mullet. It`s a skullet.
MegaHAL is a 'conversation simulator' that learns as you talk to it. MegaHAL differs from conversation simulators such as Eliza in that it uses
a Markov Model to learn how to hold a conversation. It is possible to
teach MegaHAL to talk about new topic
A lightweight and fast implementation of Conway\'s Game of Life and related cellular automata.
It includes a pattern viewer running X Windows and
a Python module intended to help in designing complex patterns.
This project is host for several subprojects written in Python. Subprojects will be small standalone applications (file kataloging tool for now), and code snippets. These projects aim is share Python knowledge and experience. Anybody is welcome to join :
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IrrLichtRPG is a 3d walk-around game engine being developed with RPG-style play in mind. It is an ENGINE and not an actual game project, meaning it focuses on features and core code that can be used for individual game projects.
AlloyMUX is an extension to the TinyMUX 2.2 Code. The original ideas behind AlloyMUX (formerly AlloyMUSH) are credited to Jesse McGrew (current contact information unknown). TinyMUX code provided by Stephen Dennis.
Gtkboard is a generic board game engine into which various games are fitted as plugins. Games share the user interface, move parsing and strategy code. Currently over 30 games have been implemented; some are single player and some are two player games.
CabFE is a multi-emulator frontend for MAME, Daphne and other arcade games designed specifically for arcade cabinets using minimal set of controls (typically only a joystick and a few buttons) that are common on cabinets.
Pythexe is a small project to provide a GUI tool for fast Python Compilation to Executables. Pythexe is essentially just a GUI front-end for the excellent py2exe, with which it is not affiliated. It will allow many options, but be one-click when needed.
The easiest way to seamlessly integrate the Lua scripting language into any C/C++ project. CaLua allows you to expose C structures and functions to Lua scripts, and expose Lua functions to C programs, with the use of a few simple C functions.
Middle-Haven is a PHP/MySQL based MMORPG, designed to be easy to play, install, administrate and customise. Inspired by games such as ExoFusion but sharing none of the code. The aim being to create a game system that is universal in its application.
ResourcePackage is a mechanism for automatically managing resources (i.e. non-Python files: small images, documentation files, binary data) embedded in Python modules (as Python source code), particularly for those wishing to create re-usable Python pack
A GTK+ MUD client with support for MCCP, MXP, support for the zChat and MudMaster peer-to-peer chat protocols, the MUD sound protocol (MSP), Telnet GA support, regexp trigger support, aliases, Perl and Python plugin support.
Bean matching puzzle/battle game.
Beans Evil. Match Beans. Destroy Beans. Save World.
This is a Java implementation of a popular puzzle game type, and code for implementing similar games, on desktop, PDA, mobile phone etc.
This is a geek-oriented server-side spam filtering tool, running on Linux, based on spambayes and BerkelyDB, written mainly in python but with a little C.
Goals of this project are: filtering precision, performance, customizability, code quality, fun ;)