Transform your applications and workflows into powerful agentic systems at global scale.
Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
Start Free
$300 Free Credits to Build on Google Cloud
New customers can spin up VMs, build with AI, and query data at no cost.
Put your $300 in credit toward real workloads, then keep building with free monthly usage for 20+ products. No commitment and no charge until you upgrade.
Next Level Gnutella File Sharing client. Has some extreme features like Memory Profiler(PC Optimizer), VideoToons Game and Celebrity Themes (Angelina Jolie Theme, Brad Pitt Theme, Shakira Theme, etc) and much more.
Most games store values for money, energy etc. in memory while they are running. QGSpider can search for memory addresses of those values, and modify or lock the values to whatever you want. QGSpide also can change game speed.
Forgotten Wild War is a Real-Time-Strategy (RTS) game written in Java (so it is cross-platform). Various humanoid unity, vehicule unity, and obstacle belong to the environnement, and several players can play together via LAN or Internet.
This is an attempt at creating a clone of "The Island of Kesmai" from scratch, using memory and input from previous players of the online game during the 80's and 90's. The original game is not available online anymore, much to the dismay of fans who are
gbklib facilitates the creation of multiplatform game building kits.
modularity to permit recombination of features is emphasized.
memory,sound,sprite,i/o,math routines.
related projects: arcs(adequate rpg creation system), use (useful sprite editor
It is a card game that runs in console mode in operating systems Linux or UNIX. It uses semaphores and shared memory. Originaly was an exercise in C++ for the faculty. It's multi player.
Lay a foundation for success with Tested Reference Architectures developed by Fortinet’s experts. Learn more in this white paper.
Moving to the cloud brings new challenges. How can you manage a larger attack surface while ensuring great network performance? Turn to Fortinet’s Tested Reference Architectures, blueprints for designing and securing cloud environments built by cybersecurity experts. Learn more and explore use cases in this white paper.
A simple project for use with SDL that loads a zipfile into memory and automatically converts all known files (such as text, graphics, fonts, and sounds) into data that is ready to be used in a game or multimedia project. It is the SDL equivalent of an A
Kard is a "memory-like" game for young children, aged 2 to 7. There are 5 levels (4, 8, 12, 16 and 20 cards) and a choice between colors, pictures or numbers. The cards must be matched by pairs.
This game requires Qt-1.44 and KDE1.2.
Tools develop to support game creation in Unity for teaching indigenous culture and knowledge. The tools are for use in the Unitygame engine and have been collected from many sources, so in some cases code will not be included, but we suggest you go to the source. When these sources have been significantly adapted, a relevant version will be included.
Here lies the introductory project at game development, utilizing the Unity engine, to create a Captain Forever clone, with our unique touches of course, and probably implementing a dynamic difficulty system with GA evolutionary algorithm(s).
Survival with teammates as you battle hordes of the undead, and your own friends when they choose to turn their backs on you for extra food, water, or points.
Survival of the Fittest!
A C-based wrapper for creating/managing VRPN servers/clients and a set of C# scripts for the UnityGame Engine to interface that wrapper on OSX and Windows systems. Part of the Unity AR Toolkit (UART) project https://sourceforge.net/projects/uart
Full service 3D game engine. Uses Ogre3D for the graphics and Aegia Physx for physics. Includes frame based memory allocation, component architecture and fully controllable through a Lua scripting API.
Anihilation Tournament is an Open Source FPS-RPG Videogame beign created in UnityGame Engine.
Team Members and Roles:
Marco Antonio Hernández Zavala - Programmer
Edgar Fernando Arriaga García - Programmer
Soto Torres Omar Alejandro - Programmer
Sergio Antonio Torres Medina - Artist