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The Classic game Nim presented in a nice KDE/QT GUI implementation. The computer uses a hybrid of the classic algorithm for winning this game. I have implemented 5 different difficulty levels ranging from very easy to almost impossible.
The Digital Image Processing Library (dimple) is a C++ class/algorithm library for image processing. Dimple consists of a wide range of image processing routines which can be viewed as low- to mid- level vision tasks.
AtomVox is an OpenGL accelerated terrain engine, which based on a 6dof Voxel landscape algorithm. Fast raycasting and segmentation algorithms. Optimized core-code .
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This project provides a library of standard data types (lists, trees, graphs, semaphores, locks, points, vectors, matrices, shapes, etc.) and standard algorithms (sorting, depth first search, shortest path problem etc.)
Implementation of a Silhouette extraction algorithm [1]. Coded in octave (matlab).
[1] M. Yamada, K. Ebihara, and J. Ohya. A New Robust Real-time Method for Extracting Human Silhouettes from Color Images. Int. Conf. on Auto. Face and Gesture Recog., 1998
Tired of spending hours of sleep tuning you Robocode Bot?
Your bot is full of constants that if wrong tuned would let to awfull performances?
BotOptimizer will help you tune the bot, allowing you to define also your optimization algorithm.
Another Ray-Tracing Program. Full impementation from scratch of this well-known algorithm using C++. Thanks to OOP, the code is very simple and not really optimized. I would like it to be a learning basis for the ones interested in ray-tracing.
This project is a Free Software implementation of reccomandation ITU-R.BS.1387 that provide to describe the algorithm of - Perceptual Evaluation of Audio Quality - (PEAQ).
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The objective of this project is to provide an optimized TCP/IP stack by eliminating the data copying at the socket interface and implementing a feedback-based adaptive rate-based flow control algorithm to maximize the network bandwidth utilization.
SimAlgPro - it is a tool to simulate the main algorithms for processor planning. to contribute to the learning process. It allows visualize of interactive form the algorithm application and results.
Web Textual eXtraction Tools C++ Parallel web crawler, noun phrase idenification, Multi-lingual Part of Speech Tagging, Tarjan's Algorithm, Co-RelationShip Mappings...
BogoMIPS is a benchmarking application for the PalmOS. It implements the Linux BogoMIPS algorithm so you can compare the speed of you Palm to any other machine.
SpamGAME is a statistical spam filter based on the GA.M.E. (GAussian Mono-dimensional Environment) algorithm for Text Categorization.
It is written in Python and it should run on all platform having a Python interpreter.
The Tiny Encryption Algorithm (TEA) was developed by David Wheeler and Roger Needham at the Computer Laboratory of Cambridge University. The variant used was developed by David Wagner. TEACrypt 80x86 is the porting of this algorithm to the 80x86 platform
A XFig based rapid prototype yeilding an audio speed alteration tool. This tool lets you arbitrarily alter the speed of audio files. It uses the WSOLA algorithm for audio speed alteration without pitch change.
python-stablesort is a back-port of the new Python 2.3 stable listsort algorithm to all Python versions (from 1.5.2 to 2.2.3). See the Project Home Page for more info.
Galileo is a library for developing custom distributed genetic algorithms developed in Python. It provides a robust set of objects that can be used directly or as the basis of derived objects. Its modularity makes it easy to extend the functionality. The
sha is a file hashing utility that uses the NIST's SHA-1, SHA-256, SHA-384, & SHA-512 hash algorithms. It can be used for file integrity checking, remote file comparisons, etc. The portable algorithm implementations can be useful in other projects too.
A Gtkmm Othello-like game that supports one player ( with both random move selection and genetic algorithm based selection), two players, and network play.
A simple working implementation of 64-bit DES encryption/decryption alogrithm in C++. Could act as guide to undestanding the algorithm. Its buggy so help me out :-)