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Protodata is a language for manually creating binary data files without the use of a hex editor, with the original purpose of prototyping new file formats.
GOALS is a very flexible, adaptable and powerful tool for prototyping and/or building ontology alignment systems. Reusability of existing matching techniques is encouraged.
More details at http://www.dei.isep.ipp.pt/~pmaio/goals.
As the famous singer, CALLAS moves emotional and natural interaction into New Media. Its plug-in multimodal Framework allows easy and fast development of Art & Entertainment applications, involving users as active spectators of artistic performances.
This project aims to add the ability to create a graphical user interface (gui) dinamically
for Perl programs.
Main features are the ability to specify gui of programs on external files and the usage
of a simple script language to define navigation.
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3D real-time framework designed for rapid prototyping and interactive environments. Using Lua as the high-level access point to the engine and component-based entities, one only needs to alter scripts to create an interactive environment, like a game.
The ActivityStudio is a tool for prototyping activity-based ubiquitous computing applications. Instead of focusing on an individual application or task, the tool gives designers a richer design context and allows them to focus on a high level activity.
A Java library for parsing files and building Abstract Syntax Tree based on context free (CF) grammar.
Easy to use and provides fast prototyping. With grammar provided the library provides the AST of input. Command line interface is provided.
This is the first iteration of an engine that was used at Electronic Arts Los Angeles for their first Game Jam event. We are releasing the source to the community so that it might help anyone interested in making or prototyping simple 2D games.
Hinge3D is an component based message system developed for rapid game prototyping, game development and game design testing. Is has semi automated multithreading and uses different open source projects as codebase, like Ogre3D,OIS,Lua and Boost.
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This application generates a functional install package for a DotNetNuke module, complete with business layer, data layer, and UI. The project's goal is to create a full-featured, open source module prototyping aid for DNN developers.
Fast prototyping environment in Lua for GUI, DSP and ANN development. Based on lqt, lfann, and our code. Goal minimal build dependencies. Only contains what we or any contributor needs.
AE is a simulator oriented for transportation engineering. Instead of hard-wiring any traffic model internally, it provides a computer scripting language for quick, easier model validation and prototyping.
Game Savvy Lisp (GSL) is a library of game creation tools and functions. The aim is to allow fast expressive programming, and quick prototyping. Please go here to get the latest version: http://code.google.com/p/gamesavvylisp/
The Fermion Programming Language is a dynamic high-level, object oriented, case insensitive programming language. The simplicity of the language makes Fermion a good learning and prototyping language for all levels of programmers.
Expand is an Open Source tool for easily developing professional Web applications. Is based on JEE5 standard technologies, annotations and pojos. Includes rapid prototyping features and a set of frameworks and wizards to ultra-fast creation of Web apps.
QBlock is a cross-platform rapid-prototyping game design engine written in C++, SDL and OpenGL. Features game asset management, scrolling tilemaps, particle systems, 3D model support, Lua scripting and more.
As an Eclipse Plugin the COWOZ-CLient supports electronic paper prototyping of a distributed team of UI-Designers in sketching User Interfaces in the early stage of UI-Design together with iterative and distributed usability testing.
MDQuery is a multi-dimensional aggregation class library written in VB.net originally, ported to C#.net with a lightweight query language for rapid prototyping.
Sinalgo is a simulation framework for testing and validating network algorithms. It allows for quick prototyping and verification in freely customizable network settings. It is mainly suited for packet-oriented wireless networks.