Showing 10 open source projects for "testing"

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  • 1
    glslmath

    glslmath

    C++ header-only library that simulates GLSL math

    GLSLmath provides C++ math operations as defined by GLSL. For example, it provides methods to easily setup viewing transformations and perspective projections. GLSLmath has been inspired by the glm and slmath libraries, which aim to mimic GLSL, but in contrast to those GLSLmath does not focus on a complete conforming implementation of GLSL. It rather aims to provide a convenient single header file that implements the most commonly used subset of GLSL so that it is easy to use for rapid...
    Downloads: 0 This Week
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  • 2
    KlayGE is an open source, cross-platform game engine with plugin-based architecture. It provides a framework to make game development, testing, porting as simple as possible.
    Downloads: 1 This Week
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  • 3
    Software Renderer

    Software Renderer

    A shader-based software renderer written from scratch in C89

    ...Metallic-roughness workflow. Specular-glossiness workflow. Image-based lighting (IBL). Orbital camera controls. PBR material inspector. Perspective correct interpolation. Depth testing. Alpha testing. Alpha blending. Cubemapped skybox. Skeletal animation. Tangent space normal mapping.
    Downloads: 0 This Week
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  • 4
    OpenGLChecker

    OpenGLChecker

    Utility application to obtain data about your OpenGL implementation.

    OpenGLChecker is a fast and smooth program that retrieves relevant information about your OpenGL implementation. It can also test your computer's performance with fully scripted benchmarks. This allows you to write your own benchmark scripts for testing your OpenGL performance.
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    Downloads: 41 This Week
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  • 5
    Dimension Balls

    Dimension Balls

    A public domain cross platform 3D game

    ...But since the game only uses OpenGL 1.0 the drawing code is outdated, but still things can be learned from the collision detection and other techniques. Some of the code is left in an unfinished/testing state. This game was a learning experiment for me, and the math used is tested until it works for the game. After using the science math by the book, there were still flaws that could make the player get stuck under certain conditions (since floating point is not exact), and the workarounds for this are just my own ideas. Have looked at the code for other 3D games and there are mostly the same problems around collision detection and "hacks" to get it to "work".
    Downloads: 0 This Week
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  • 6
    Gander
    Take a gander with Gander! Gander is a lightweight scene renderer for prototyping and viewing GLSL shaders. It makes tying together OpenGL and GLSL easy by using XML scene graphs. Plus, it supports some advanced features like multiple render passes.
    Downloads: 0 This Week
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  • 7
    Hinge3D is an component based message system developed for rapid game prototyping, game development and game design testing. Is has semi automated multithreading and uses different open source projects as codebase, like Ogre3D,OIS,Lua and Boost.
    Downloads: 0 This Week
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  • 8

    Togl

    A Tcl/Tk widget for OpenGL rendering.

    Togl provides a platform independent Tk widget for using OpenGL rendering contexts.
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    Downloads: 118 This Week
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  • 9
    NLight is a framework for implementing and testing photo realistic rendering algorithms developed in C# with extensibility in mind.
    Downloads: 0 This Week
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  • 10
    SETH is a fully integrated Shader-IDE for prototyping Vertex- and Pixelshaders for OpenGL written in the fxPascal-High Level Shader Language (with Pascal-like Syntax).
    Downloads: 0 This Week
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