Showing 13 open source projects for "simulation computer virtual"

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  • 1
    3D Gaussian Splatting

    3D Gaussian Splatting

    Original reference implementation of "3D Gaussian Splatting"

    ...The system represents scenes as millions of optimized 3D Gaussians rather than traditional meshes or neural fields, allowing high-quality novel view synthesis with real-time rendering performance. It includes training scripts, rendering tools, scene conversion utilities, and viewers for inspecting generated results. The project is widely used in computer graphics, spatial capture, virtual production, research, and experimental 3D reconstruction workflows. It relies on image-based reconstruction pipelines such as COLMAP to estimate camera positions before optimizing the Gaussian representation. Overall, Gaussian Splatting has become a foundational reference implementation for modern real-time radiance field rendering.
    Downloads: 6 This Week
    Last Update:
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  • 2
    WorldWind Java

    WorldWind Java

    For building cross-platform 3D geospatial apps in Java

    WorldWind Java is an open-source virtual globe SDK developed by NASA that allows developers to embed a 3D Earth visualization into Java applications. It renders detailed global terrain and satellite imagery, and supports real-time geographic data overlays, making it ideal for applications in geospatial analysis, education, simulation, and scientific visualization. With its flexible API and plugin system, WorldWind Java is a powerful platform for building interactive geospatial applications that need accurate globe rendering and data integration.
    Downloads: 0 This Week
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  • 3
    Vitral SDK (Vitral Software Development Kit) is a java based software architecture for the development of computer graphics applications. Supports solid modeling, offline and JOGL rendering, animation/simulation and human-machine interaction.
    Downloads: 0 This Week
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  • 4
    K.L.'s Tanx
    This is a 3D puzzle game with fantastic design. The prototype idea is from Family Computer game 'Tank', so Tanx means Tank's extended version.
    Downloads: 0 This Week
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  • 5
    EZPhysics
    EZPhysics API library integrates rigid-body physics pretty graphics. Rigg up skeletal meshes and virtual reality scenes with simulated joints, mass and collision info. Combines ODE, Ogre3D, wxWidgets. Aspires to become a real-time robot simulator.
    Downloads: 0 This Week
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  • 6
    Ve3D Avenger

    Ve3D Avenger

    3D model viewer and world navigator.

    Ve3D Avenger is a VRML/Open Inventor 3D model viewer and world navigator. It's a scene composition program and an animated sequence creator that supports active stereo display. It is a fork of the Ve3D project that uses Qt3 for its GUI.
    Downloads: 0 This Week
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  • 7
    TankCoders is a project which consists in the development of a Networked Virtual Environment 3D for war tanks battle simulation. The tanks of the battle can be controlled by autonomous agents written in AgentSpeak(L) language from Jason interpreter.
    Downloads: 0 This Week
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  • 8
    Animants are virtual ants. Their name comes from the combination of "ants" and "animats", an animat being "a sofware approximation of a living creature". Animants aim to simulate the behaviour of living animals.
    Downloads: 0 This Week
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  • 9
    Second Life is a 3-D virtual world entirely built and owned by its residents.
    Downloads: 0 This Week
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  • 10
    Schematic3d depicts analog circuits in three dimensional space. Third dimension for circuit element is added based on the voltage. It generates animation for transient simulation. (Values of voltages are taken from PSPICE software).
    Downloads: 0 This Week
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  • 11
    A 3D virtual world engine (community, town, planet and spaced-based) using the NetBeans platform and Java3D
    Downloads: 0 This Week
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  • 12
    A virtual training environment for remote astronauts in the danish national secret space colonization project. (3D/OpenGL realtime game demo)
    Downloads: 0 This Week
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  • 13
    A C++ library which implements the physical modeling framework described in the book 'Physically-Based Modeling for Computer Graphics' by Ronen Barzel. It includes low-level and high-level classes for computing motion of physical bodies, and some demos.
    Downloads: 0 This Week
    Last Update:
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