Showing 3 open source projects for "proxy%20games"

View related business solutions
  • Find Hidden Risks in Windows Task Scheduler Icon
    Find Hidden Risks in Windows Task Scheduler

    Free diagnostic script reveals configuration issues, error patterns, and security risks. Instant HTML report.

    Windows Task Scheduler might be hiding critical failures. Download the free JAMS diagnostic tool to uncover problems before they impact production—get a color-coded risk report with clear remediation steps in minutes.
    Download Free Tool
  • Vibes don’t ship, Retool does Icon
    Vibes don’t ship, Retool does

    Start from a prompt and build production-ready apps on your data—with security, permissions, and compliance built in.

    Vibe coding tools create cool demos, but Retool helps you build software your company can actually use. Generate internal apps that connect directly to your data—deployed in your cloud with enterprise security from day one. Build dashboards, admin panels, and workflows with granular permissions already in place. Stop prototyping and ship on a platform that actually passes security review.
    Build apps that ship
  • 1
    VirtualGL

    VirtualGL

    3D Without Boundaries

    VirtualGL redirects 3D commands from a Unix/Linux OpenGL application onto a server-side GPU and converts the rendered 3D images into a video stream with which remote clients can interact to view and control the 3D application in real time.
    Leader badge
    Downloads: 77,367 This Week
    Last Update:
    See Project
  • 2
    Rendertron

    Rendertron

    A Headless Chrome rendering solution

    ...Rendertron renders requested pages using Headless Chrome, auto-detecting when your PWA has completed loading and serializes the response back to the original request. To use Rendertron, your application configures middleware to determine whether to proxy a request to Rendertron. Rendertron is compatible with all client side technologies, including web components. It is not designed to be used as a production endpoint. You can use it, but there are no uptime guarantees. Once you have the service up and running, you'll need to implement the differential serving layer. This checks the user agent to determine whether prerendering is required.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 3
    Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
    Downloads: 0 This Week
    Last Update:
    See Project
  • Previous
  • You're on page 1
  • Next