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Total Network Visibility for Network Engineers and IT Managers
Network monitoring and troubleshooting is hard. TotalView makes it easy.
This means every device on your network, and every interface on every device is automatically analyzed for performance, errors, QoS, and configuration.
CorEngine is a work in progress, OpenGL graphics powered 3D game engine designed to help independent game developers with quick prototyping and game/virtual environment creation.
The engine supports a standard set of features, like skeletal animation, post processing, Lua/C programming, physics powered by Bullet Physics, GUI and 2D/3D Audio.
UPDATE 2014-06-01: As there are still lots of weekly downloads I need to clarify the TXna status. The Xna 3.1 based version is no longer developed, there are no commits for over two years. Instead a port to MonoGame is in progress. Please use the TXnaGE from the \branches\monogame folder! The monogame version is based on mongame 3.2.2 and has most of TXna features except: shadowmapping, modelscenenodes and instancing - those features are in development!
Titanium Xna Game Engine is a Xna 3.1 based game engine written in c#.
Complex scenes can be build in just few lines of code. ...
...
- trackball code inspired by apple cocoa help
Note:
- home made qml widgets (Qt5.1 compatible)
- home made openGL shaders
- C++11
Warning:
- work in progress, no build help right now
- tested on windows/gcc, nexus 7
...Currently, the following features are available : primary rays, shadows, cel shading and phong shading. Recommended hardware : modern CPU (such as Intel's core i5 or AMD FX models). This library will be used later on to develop a game. Work in progress.
It's a modern take on desktop management that can be scaled as per organizational needs.
Desktop Central is a unified endpoint management (UEM) solution that helps in managing servers, laptops, desktops, smartphones, and tablets from a central location.
This is a simple 3D OpenGL based reimplementation of the classic Arkanoid game, it was entirely developed with C++ using Visual Studio .NET 2005 with my own OpenGL SDK based on the NeHe's SDK. This project is a work in progress and needs your help!!
GLScene community related patches, utilities, prototypes, demo's and work-in-progress for peer review. Successful modifications and prototypes may be merged into the main GLScene project at the discretion of it's developers.
A MMORPG where each user gets a shack in a slum part of a
fantasy d&d type world. they must use whatever skills they
can in order to progress. which will enable them to
BUILD weapons, clothes, better accomodation etc.
No Built-in Shops means ev
...It uses only OpenGL calls to draw the library. I originally created it to use as the interface for a 3d game. It features buttons, checkboxes, radioboxes, menus, progress bars, spinners, textboxes,
LGPL Open Inventor (tm) C++ API using OpenGL from original SGI source. Inventor is the standard API for developers of Windows, Linux, and other Unix 3D applications. Current version only works on Irix and Linux. Port in progress to other platforms.
OrangeHRM provides a world-class HRIS experience and offers everything you and your team need to be that HR hero you know that you are.
Give your HR team the tools they need to streamline administrative tasks, support employees, and make informed decisions with the OrangeHRM free and open source HR software.
A work in progress. obScene will be a highly photo-realistic raytracer which includes fractal primitives, advanced lighting/texture effects and python scripting access.