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The IrrlichtEngine is an open source high performance realtime 3D engine written and usable in C++. It is completely cross-platform, using D3D, OpenGL and its own software renderers.
...Lime is not a distinct "engine", it is a wrapper with almost the same architecture witch native IrrlichtEngine has. You do not need to download/compile IrrlichtEngine, wrapper already has it and ready to be used straight from the box.
SPARK is an advanced particle engine written in C++ It is designed to be generic and to be integrated in any rendering engine. Some rendering modules have already been designed for OpenGL, Irrlicht and SFML
Multi-Language Wrapper Collection for the IrrlichtEngine
2licht's aim is to provide a collection of wrappers for the popular IrrlichtEngine (http://irrlicht.sf.net/).
It is still in development; the first wrappers to be released will be the C and Object Pascal interface; followed by a .NET library.
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Jirr is a Java binding of the incredible IrrlichtEngine. Its aim is to get a state-of-the -art and high performance open source and cross platform 3D engine for Java programmers.
Irrlicht .NET CP is a .NET wrapper of the famous Irrlicht rendering engine. It provides a full, entirely cross-platform 3d rendering engine working with any .NET language. Moreover it has an extensions library which adds a lot of features to the engine.
A free rendered GUI library providing windowing and widgets for the easy creation of HUDs for games. It supports themes/skinning, XML-based configuration, and works with any graphics API or rendering engine including Axiom, Irrlicht, and SDL.NET.
This project is a fork of the IrrlichtEngine with several add-ons and improvements,<getting the lastest advanced features in 3D rendering and a more complete Game Framework.
The ILS Engine (Irrlicht#) is a high performance port of the popular Irrlicht Graphics Engine. Rewritten completely in C#, it provides a pure .NET assembly for any .NET based graphics project.
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Pascal binding for the IrrlichtEngine.
The IrrlichtEngine is an open source high performance realtime 3D engine written in C++ and now available for Pascal. It is completely cross-platform, using D3D, OpenGL and its own software renderer.