Showing 28 open source projects for "complex"

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  • 1
    FXGL

    FXGL

    Java/JavaFX/Kotlin Game Library (Engine)

    ...Real-world game development techniques, entity-component, interpolated animations, particles, and many more. Games are easily packaged into a single executable .jar or native images. Any 2D game (side-scroller/platformer/arcade/RPG). Any business application with complex UI controls/animations. Hobby/academic/commercial projects. Teaching/learning/improving game development skills.
    Downloads: 3 This Week
    Last Update:
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  • 2
    glChAoS.P

    glChAoS.P

    3D GPUs Strange Attractors and Hypercomplex Fractals explorer

    glChAoS.P is a GPU-accelerated, real-time graphics project for visualizing complex mathematical fractals, attractors, and particle systems using OpenGL and GLSL. It’s an interactive sandbox for visual experimentation with chaotic systems, combining beautiful visuals with user control via keyboard and GUI. The software includes extensive customization of rendering parameters, camera movement, and output formats, including support for VR and 360-degree panoramic videos.
    Downloads: 1 This Week
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  • 3
    Mandelbulber

    Mandelbulber

    3D fractal rendering software

    In summary, Mandelbulber generates three-dimensional fractals. Explore trigonometric, hyper-complex, Mandelbox, IFS, and many other 3D fractals. Render with a great palette of customizable materials to create stunning images and videos. The possibilities are literally infinite! Mandelbulber v2 is new line of this application. It was rewritten from scratch with new Qt based interface. Old Mandelbulber is still available in Files section.
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    Downloads: 158 This Week
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  • 4
    CUDA Pathtracer

    CUDA Pathtracer

    GPU Raytracer from scratch in C++/CUDA

    GPU-Raytracer is a high-performance, real-time ray tracing engine implemented using OpenGL compute shaders. It demonstrates the power of modern GPU architectures to handle complex lighting calculations, reflections, shadows, and global illumination in real-time. This project is educational and experimental, providing insight into GPU parallelism and real-time rendering techniques. Its clean and modular C++ structure makes it a great reference for students and graphics developers alike.
    Downloads: 0 This Week
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  • 5
    PotterDraw

    PotterDraw

    Design your own pottery for 3D printing in full color

    ...PotterDraw can export files suitable for 3D printing. It can also map synthesized or user-specified textures onto the pot. Mesh and texture properties can be modulated by oscillators for more complex effects, and the modulations can be animated to create videos.
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    Downloads: 16 This Week
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  • 6

    jMonkeyCSG

    CSG for jMonkey

    Expanded Constructive Solid Geometry support for jMonkey. CSG supports boolean operations on primitive shapes, building up a complex surface from the addition/subtraction of simple cubes, spheres, etc. Check out the jMonkeyCSG website for more details.
    Downloads: 0 This Week
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  • 7
    Imogen

    Imogen

    GPU Texture Generator

    Imogen is a real-time, node-based procedural texture generation tool aimed at artists, developers, and shader enthusiasts. It allows users to build complex material textures using a graph-based interface, combining operations like blending, noise, filters, and color correction in a non-destructive workflow. Built with Vulkan and ImGui, Imogen provides immediate visual feedback and supports GPU acceleration for high-resolution texture output. It's particularly useful in game development, VFX, and digital art where procedural workflows are valued for their flexibility and speed.
    Downloads: 0 This Week
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  • 8
    morphobj3DS_chung

    morphobj3DS_chung

    a free program for viewing / morphing / animate obj 3ds mesh objects

    ...Comes with an example of waking 3ds elephant and bikini lady animation with face3D head . Is written in fast freebasic . Combine multiple variations meshes with a base mesh to easily build complex animations . Can run on old pcs with openGL1.4 .
    Downloads: 0 This Week
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  • 9
    Descend

    Descend

    Program for drawing 3D surfaces from parametric equations

    Descend is an open source program for drawing 3D surfaces from parametric equations. It uses a custom, very fast language called Misc to calculate the geometry. It also uses OpenGL to render scenes with high quality shaders. Website: https://descend.mimec.org/
    Downloads: 0 This Week
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  • 10

    landshade

    realtime 3d surface rendering library

    landshade is a C++ library for quick tesselation of complex 3D data like terrain and other curves surfaces at different levels of detail on modern graphics hardware.
    Downloads: 0 This Week
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  • 11
    TXna Game Engine

    TXna Game Engine

    XNA based game engine completely written in c#

    ...The monogame version is based on mongame 3.2.2 and has most of TXna features except: shadowmapping, modelscenenodes and instancing - those features are in development! Titanium Xna Game Engine is a Xna 3.1 based game engine written in c#. Complex scenes can be build in just few lines of code. The developer is free to combine TXna features and standard Xna techniques without any limitations. Please use the svn checkout or update feature to get the latest source and compile from source. The engine is not released frequently but only after major source updates. Chances are that by downloading a release you will get a rather old copy.
    Downloads: 0 This Week
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  • 12
    J3DWorkbench
    An extensible, real-time, 3D visualization, simulation, and game-design authoring tool. Integrates Java 3D and Eclipse RCP. Drag-&-Drop editing of a complex 3D scene graph. Fast world-building. Web delivery via Webstart or Applets.
    Downloads: 0 This Week
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  • 13
    Structure Synth generates 3D structures by specifying a design grammar. Even simple systems may generate surprising and complex structures. Structure Synth offers a graphical environment with multiple tabs, syntax highlighting, and OpenGL preview.
    Downloads: 25 This Week
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  • 14
    vIST/e

    vIST/e

    Interactive visualization of DTI, HARDI and other complex imaging data

    vIST/e is a C++ application that allows interactive visualization of various kinds of imaging datasets, both simple scalar data as well as complex high-dimensional data such as diffusion tensor imaging (DTI) and high angular resolution imaging data (HARDI). vIST/e is based on VTK, Qt and is designed as a plugin system which allows it to be extended in a flexible way. vIST/e emerged from being the main research tool of Imaging Science and Technology Eindhoven (IST/e), a major imaging group Eindhoven University of Technology, the Netherlands which brings together all university faculties involved in medical or industrial imaging. ...
    Downloads: 1 This Week
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  • 15
    Megalui

    Megalui

    Megalui: 2D/3D OpenGL & C/C++ Library for Scientific Visualizations

    ...Features: Simple and powerful 'C' API; 2D/3D Drawing (Onscreen or 2D Plane); 3D Height Map Rendering; Seamless WebCam-Capture via Video-For-Windows API; 2D/3D Text Rendering; Alpha-Blending Drawing of all primitives; Drawing images on-screen and on-surface (plane); Images with Alpha-Blending; 3D Object/Surface Picking By using 2D screen coordinates; Line, Rectangle, Circle, Ellipse, Rectangle, Polygon, Points drawing primitives; Complex 2D Path drawing including bezier and quad curves; Draw Lines with Arrow Head in 3D; Generate out-of-the-box images using 'uiChessboardImage' or 'uiNamedImage'; Draw 3D text using printf like API; 3D camera path animation For fly-Over Animations; LaTEX-style Mathematical Formula Rendering; Cartoon Shaders; Lights; Multiple Views Rendering
    Downloads: 0 This Week
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  • 16
    Virtual Choreographer (VC) is a 3D graphic engine based on an XML language for interactive spatialized scenes. Using the same purposes as X3D, VC is designed to specify complex geometrical scenes. VC focuses on artistic design and multimedia scenes.
    Downloads: 0 This Week
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  • 17
    SimpleODE - physic simulation lib.It is free project based on Open Dynamics Engine (ODE):rigid body dynamics,realtime simulation, cloth, fluid(water) 2D, all ODE joints,vehicles,legged creatures ragdoll,complex objects,many demos. PROJECT CLOSED
    Downloads: 0 This Week
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  • 18
    A cross-platform terrain rendering engine that uses advanced techniques such as dynamic tessellation to render complex landscapes at high frame rates. Suitable for use in games, engineering, simulation, etc.
    Downloads: 24 This Week
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  • 19
    FractalSpline renders complex prim shapes to OpenGL. This is useful in streamed 3d environments, such as OSMP (http://metaverse.sf.net), because using complex prims is a very bandwidth efficient method of providing 3d image data.
    Downloads: 0 This Week
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  • 20
    POV-Ray Animations for everyone from everyone. Use the power of many Computer connected to the Internet to raytrace long or complex Animations with the freeware Raytracer POVRay (http:/www.povray.org/). Each Client gets a "work unit" from the Server an
    Downloads: 0 This Week
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  • 21
    VRMoo can be summed up as such: Virtual Reality Object Oriented MUD. I intend VRMoo to be capable of simulating complex environments, allowing real time 3D interaction with these environments, and allowing real time 3D interaction with other users.
    Downloads: 0 This Week
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  • 22
    PyDemeter is a Python wrapper for the Demeter terrain engine, a cross-platform terrain rendering engine that uses advanced techniques such as dynamic tessellation to render complex landscapes at high frame rates. It can be used in conjunction with PyOSG,
    Downloads: 0 This Week
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  • 23
    3D space trade / action / colonization game seen from eyes of your player/cockpit . longterm : complex features in all aspects of game, multiplayer. Generally every can join , more good people = better.
    Downloads: 0 This Week
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  • 24
    This library is intended for interactive visualization of complex 3D surfaces.
    Downloads: 0 This Week
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  • 25
    A collection of macros for POV-Ray to convert isosurface objects (typically complex and consumes a lot of render time) into simpler mesh objects, increasing render time at the expense of scene parsing time.
    Downloads: 0 This Week
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