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Host LLMs in Production With On-Demand GPUs
NVIDIA L4 GPUs. 5-second cold starts. Scale to zero when idle.
Deploy your model, get an endpoint, pay only for compute time. No GPU provisioning or infrastructure management required.
PlaneShift is a persistent fantasy multiplayer Role Playing Game (MMORPG) with good 3D graphics. Create your character and live in an ever-changing world. Join us to make PlaneShift THE choice of free MMORPG.
Braille & ASCII world map renderer for your console
...Highly optimized algorithms for a smooth experience. 100% pure JavaScript! Arrows up, down, left, right to scroll around. Press a or z to zoom in and out. Press c to switch to block character mode, and press q to quit. If your terminal supports mouse events you can drag the map and use your scroll wheel to zoom in and out.
free implementation of the OpenGL Character Renderer
QuesoGLC is a free implementation of the OpenGL Character Renderer. QuesoGLC is based on the FreeType library, provides Unicode support, and is designed to be easily ported to any platform that supports both FreeType and the OpenGL API.
NEWS: I am working on the Linux version. Will be ready in 2025. Maybe Jan. 3D character support is being added.
"glh" which stands for Graphics Library Helper. It is kind of like OpenGL's GLU but contains extra functions and optimized functions. The optimizations are done with assembly and are for the x86 architecture. For Win32. For VC++6. It compiles and makes a DLL (and a .LIB for VC++6). The release version of the .H file is also included.
CAPCOM's Street Fighter 4 character models C++ viewer. Uses DirectX9 and pure Win32 API. Animation code courtesy of revelation @ Xentax board. Original mxtk win32 layer by chUmbaLum sOft
Piavca is a character animation engine that supports an extensible method for blending and combining animation and a library of body language based animation methods. It works together with Cal3D and OpenSG
WoW Model Viewer is an application that uses the WoW MPQ files to create character and npc models that can be used for graphics or machinima. The project was originally created by Darkjk, who left the source for developers to use should the need arise.