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The Simulus Game Engine is a cross-platform, flexible, and easy-to-use game engine and development environment. Written in C++, supports multiple APIs, runs under Linux and Windows.
The tunnel fighter game is made using CrystalSpace. The game is about freeing the hyperspace tunnels of an alien menace. It should work on any platform CS supports. You can play from a 1st or 3rd person perspective.
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Open Source and Portable object oriented software for 3D digital image segmentation and visualization. Pipes and Filters Architechture.
Implemented in C++, and uses FLTK, VTK, ITK, TCL (plugins), and pipeline filters implemented in XML. DICOM support.
GLStereoPlayer is an OpenGL-based stereoscopic movie and image viewer application which supports various input format and rendering types. Standalone, embeddable ActiveX control and reusable simple glut based application versions are available.
The main purpose of this (once educational) software is to generate and visualize terrain using fractal algorithms. It uses OpenGL and includes many advanced features like: multi texturing, shadows, clouds, fog, LOD, lens flares, shaders ...
Purple# is one of the first full blown game engines for .NET concentrating on flexibility, programming efficiency and quality using the newest technology.
Keywords: DirectX, Scripting, Sound, Cg, CgFx, vertex and pixel shader, 3d
JVisual3D is a GUI library, 3D geometry viewer and a mathematical visualization software written in pure java. It is comparable with the well known javaview project. This is under GPL. Create, manipulate and display easiely meshes, 3d shapes, surfaces,..
This project is horribly outdated, and will never be updated again. I'd recommend against using.
The DGM 3D Engine is a Visual Basic Project. The engine can be loaded up as reference file (DLL) in most Visual Studio languages, allthough Visual Basic is adviced.
TacitPixel is a scalable C++ framework for building application prototypes for interactive collaborative VR/AR applications. It provides a number of features that make prototyping fast and portable.
TacitPixel is the successor of the TAP and Twisted Pair engines.
StateGL++ is an abstraction layer hiding OpenGL implementation details such as stack depths and attribute settings and allowing pushing and popping of lights and materials. With StateGL you don't have to worry about GL_MAX_*STACK_DEPTH.
Framework for 3d simulation, or only 3d rendering.
It provides a scene graph architecture for rendering and allow easy simulation using entities.
(not maintened)