Showing 1379 open source projects for "php 3D rendering"

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  • 1
    Full service 3D game engine. Uses Ogre3D for the graphics and Aegia Physx for physics. Includes frame based memory allocation, component architecture and fully controllable through a Lua scripting API.
    Downloads: 0 This Week
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  • 2
    Gaia is an modern high level open source C++ GPU library.
    Downloads: 0 This Week
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  • 3
    A simulation of galaxy crashes.
    Downloads: 0 This Week
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  • 4
    Bloods-Crips is a multiplayer FPS (First Person Shooter) based off id Software's Quake II engine. The game is a standalone (not a mod) and aims to be as realistic as possible, and more or less follow Counter-Strike.
    Downloads: 0 This Week
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  • 5
    Lux Render is a new GPL/Open Source unbiased render engine.
    Downloads: 0 This Week
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  • 6
    ShadeGE is an example implementation of features present in a modern 3D game engine. Games can be written using scripts in Python or Lua, or through the C++ API directly.
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  • 7
    PRIME (Parallel Reduced Interface Multi-threaded Engine) is a 3D engine whose goal is to provide a significantly minimized API while supporting massive multi-threading to exploit multi-core systems.
    Downloads: 0 This Week
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  • 8
    Intended to be a cross-platform 3D engine and toolkit using the Tao framework and allowing C#/F#/.NET developers to target Mac OS X and Windows with a single build. Also includes accessory tools for managing builds and ports of your game product.
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  • 9
    Minimalist Game Framework for Xna. A very simple, yet more flexible alternative to Xna's Game framework.
    Downloads: 0 This Week
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  • 10
    the goal of this project is to give for the open source community and the specialy the xsi users a bridge for xsi users to pixie first and later 3delight and prman.
    Downloads: 0 This Week
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  • 11

    Lfant

    A small Game Engine project.

    Lfant is a small (so far) 3D game engine, rendered using OpenGL. It will be primarily aimed toward action games, but able to conform to other genres. The code uses an Entity-Component model, a bit like Unity3D, where Entities have a list of Components that they can access at any given time. These components "add" functionality to the owner Entity (albeit not directly). Examples of Components are Rigidbody, HeatTransfer, Inventory, MeshRenderer, ParticleSystem. The intent of use for this...
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  • 12
    Port of the Irrlicht engine for the S60 3rd Ed platform. Aimed to be run in the Nokia N95 8Gb.
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  • 13
    The project is a data engine to manage huge earth survey data such as digital elevation model and orthoimage, and provide a graphic interface to show the data.
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  • 14

    PX3D

    Programmable X3D is a X3D implementation for .NET Framework

    Programmable X3D is a open source software library providing application programming interface for software developments on .NET Framework.
    Downloads: 0 This Week
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  • 15
    Cross-platform C# OpenGL .NET Winform Control. waglx allows to use OpenGL on a WinForm Control without knowledge in operating systems OpenGL initializations. The waglx applications can be run from the same binary on any platform using Mono.
    Downloads: 0 This Week
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  • 16
    Damn Long Gnome sequencer Project, is a short java program designed to create large files of random gnome sequences. Currently the projects main interest is for a sculptor looking to create unique art.
    Downloads: 0 This Week
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  • 17
    RealityFramework is a graphics (Irrlicht .NET CP), sound (openAL), physics (Newton Dynamics), scripting (LUA) and networking (Lidgren) solution for multimedia applications.
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  • 18
    Project working on a portable implementation of the Khronos OpenGL SC API specification.
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  • 19
    The visualization framework contains a scene graph to manage 3D objects. Processing of input data is handled by operators. Operators have ports which can be connected, so that the evaluted data is passed from one to the next operator.
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  • 20
    A .NET library that allows to conveniently render models in the Collada as well as in DirectX 3D-format using Managed DirectX.
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  • 21
    Fast-paced multiplayer blade fighting 3D game allowing you to express your feelings on your opponents, using martial arts techniques and rapid gestures.
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  • 22
    Project Water is a multiplayer war simulation game containig our game engine (developed simultaneously) which is meant to be independent of this game and possibly used in our future projects.
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  • 23
    Shade is an Object-Oriented, Shader-based, Distributed Scene Graph. Designed using C++ (with optional Lua bindings), OpenGL, and MPI, Shade allows the creation of applications that work on a single machine and on a tiled display.
    Downloads: 0 This Week
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  • 24
    The Wiiframe is a cross platform codebase that connects a Nintendo Wii remote to a 3D graphics window. This code is intended to be used as a base for other cross platform applications that take advantage of the Wii remote, such as games or design tools.
    Downloads: 0 This Week
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  • 25
    LibLightning is an approach to reimplement Mark Sibly's Blitz3D SDK as a portable Open Source Library.
    Downloads: 0 This Week
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